Card Database

Card Category

Ironclad Cards

Complete guide to Ironclad cards in Slay the Spire 2 — all attacks, skills, powers, costs, rarities and synergies.

The Ironclad is a durable front-line fighter who excels at dealing direct damage, building block efficiently, and scaling through Strength and Exhaust mechanics. In Slay the Spire 2, the Ironclad's card pool retains the raw, aggressive identity that veterans know while introducing new tools for synergy-driven builds.

Ironclad attack cards form the backbone of most aggressive strategies. Cards like Strike and Pommel Strike provide reliable upfront damage, while heavy hitters such as Bludgeon and Carnage deliver massive single-target blows. The Ironclad's Strength scaling, accessed through cards like Inflame and Spot Weakness, multiplies the damage of multi-hit attacks such as Sword Boomerang and Pummel, creating devastating burst turns.

On the defensive side, Ironclad block cards like Shrug It Off and Power Through offer efficient protection. The Ironclad's unique relationship with Exhaust — turning lost resources into advantages through cards like Feel No Pain, Dark Embrace, and Corruption — makes it one of the most mechanically deep characters in the game. Corruption, in particular, allows skills to be played for free, turning every block card into a zero-cost tool once the power is active.

Ironclad Power cards such as Demon Form, Barricade, and Berserk define entire archetypes. Demon Form provides immense Strength scaling over time, Barricade converts all block into persistent armor, and Berserk offers energy at the cost of vulnerability. These powers shape the Ironclad's mid-game and late-game strategies, often determining whether a run succeeds against the Act 3 and Act 4 bosses.

For new players, the Ironclad is the most forgiving character to learn. His high starting HP, straightforward mechanics, and powerful rare cards make him an excellent entry point into Slay the Spire 2. Experienced players will find depth in optimizing Exhaust synergies, managing HP as a resource, and balancing Strength scaling with block generation.

87 cards
Aggression card image

Aggression

Rare · Power · Ironclad

1

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Anger card image

Anger

Common · Attack · Ironclad

0

Deal 6 damage. Add a copy of this card into your Discard Pile.

Armaments card image

Armaments

Common · Skill · Ironclad

1

Gain 5 Block. Upgrade a card in your Hand.

Ashen Strike card image

Ashen Strike

Uncommon · Attack · Ironclad

1

Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Barricade card image

Barricade

Rare · Power · Ironclad

3

Block is not removed at the start of your turn.

Bash card image

Bash

Basic · Attack · Ironclad

2

Deal 8 damage. Apply 2 Vulnerable.

Battle Trance card image

Battle Trance

Uncommon · Skill · Ironclad

0

Draw 3 cards. You cannot draw additional cards this turn.

Blood Wall card image

Blood Wall

Common · Skill · Ironclad

2

Lose 2 HP. Gain 16 Block.

Bloodletting card image

Bloodletting

Common · Skill · Ironclad

0

Lose 3 HP. Gain .

Bludgeon card image

Bludgeon

Uncommon · Attack · Ironclad

3

Deal 32 damage.

Body Slam card image

Body Slam

Common · Attack · Ironclad

1

Deal damage equal to your Block.

Brand card image

Brand

Rare · Skill · Ironclad

0

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break card image

Break

Ancient · Attack · Ironclad

2

Deal 20 damage. Apply 5 Vulnerable.

Breakthrough card image

Breakthrough

Common · Attack · Ironclad

1

Lose 1 HP. Deal 9 damage to ALL enemies.

Bully card image

Bully

Uncommon · Attack · Ironclad

0

Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Burning Pact card image

Burning Pact

Uncommon · Skill · Ironclad

1

Exhaust 1 card. Draw 2 cards.

Cascade card image

Cascade

Rare · Skill · Ironclad

-1

Play the top X cards of your Draw Pile.

Cinder card image

Cinder

Common · Attack · Ironclad

2

Deal 17 damage. Exhaust the top card of your Draw Pile.

Colossus card image

Colossus

Rare · Skill · Ironclad

1

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

Conflagration card image

Conflagration

Rare · Attack · Ironclad

1

Deal 10 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

Corruption card image

Corruption

Ancient · Power · Ironclad

3

Skills cost 0 . Whenever you play a Skill, Exhaust it.

Crimson Mantle card image

Crimson Mantle

Rare · Power · Ironclad

1

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty card image

Cruelty

Rare · Power · Ironclad

1

Vulnerable enemies take an additional 25% damage.

Dark Embrace card image

Dark Embrace

Rare · Power · Ironclad

2

Whenever a card is Exhausted, draw 1 card.

Defend card image

Defend

Basic · Skill · Ironclad

1

Gain 5 Block.

Demon Form card image

Demon Form

Rare · Power · Ironclad

3

At the start of your turn, gain 2 Strength.

Demonic Shield card image

Demonic Shield

Uncommon · Skill · Ironclad

0

Lose 1 HP. Give another player Block equal to your Block.

Dismantle card image

Dismantle

Uncommon · Attack · Ironclad

1

Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dominate card image

Dominate

Uncommon · Skill · Ironclad

1

Gain 1 Strength for each Vulnerable on the enemy.

Drum of Battle card image

Drum of Battle

Uncommon · Power · Ironclad

0

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Evil Eye card image

Evil Eye

Uncommon · Skill · Ironclad

1

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight card image

Expect a Fight

Uncommon · Skill · Ironclad

2

Gain for each Attack in your Hand.

Feed card image

Feed

Rare · Attack · Ironclad

1

Deal 10 damage. If Fatal, raise your Max HP by 3.

Feel No Pain card image

Feel No Pain

Uncommon · Power · Ironclad

1

Whenever a card is Exhausted, gain 3 Block.

Fiend Fire card image

Fiend Fire

Rare · Attack · Ironclad

2

Exhaust your Hand. Deal 7 damage for each card Exhausted.

Fight Me! card image

Fight Me!

Uncommon · Attack · Ironclad

2

Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Flame Barrier card image

Flame Barrier

Uncommon · Skill · Ironclad

2

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Forgotten Ritual card image

Forgotten Ritual

Uncommon · Skill · Ironclad

1

If you Exhausted a card this turn, gain .

Grapple card image

Grapple

Uncommon · Attack · Ironclad

1

Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Havoc card image

Havoc

Common · Skill · Ironclad

1

Play the top card of your Draw Pile and Exhaust it.

Headbutt card image

Headbutt

Common · Attack · Ironclad

1

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Hellraiser card image

Hellraiser

Rare · Power · Ironclad

2

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis card image

Hemokinesis

Uncommon · Attack · Ironclad

1

Lose 2 HP. Deal 14 damage.

Howl from Beyond card image

Howl from Beyond

Uncommon · Attack · Ironclad

3

Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Impervious card image

Impervious

Rare · Skill · Ironclad

2

Gain 30 Block.

Infernal Blade card image

Infernal Blade

Uncommon · Skill · Ironclad

1

Add a random Attack into your Hand. It's free to play this turn.

Inferno card image

Inferno

Uncommon · Power · Ironclad

1

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Inflame card image

Inflame

Uncommon · Power · Ironclad

1

Gain 2 Strength.

Iron Wave card image

Iron Wave

Common · Attack · Ironclad

1

Gain 5 Block. Deal 5 damage.

Juggernaut card image

Juggernaut

Rare · Power · Ironclad

2

Whenever you gain Block, deal 5 damage to a random enemy.

Juggling card image

Juggling

Uncommon · Power · Ironclad

1

Add a copy of the third Attack you play each turn into your Hand.

Mangle card image

Mangle

Rare · Attack · Ironclad

3

Deal 15 damage. Enemy loses 10 Strength this turn.

Molten Fist card image

Molten Fist

Common · Attack · Ironclad

1

Deal 10 damage. Double the enemy's Vulnerable.

Offering card image

Offering

Rare · Skill · Ironclad

0

Lose 6 HP. Gain . Draw 3 cards.

One-Two Punch card image

One-Two Punch

Rare · Skill · Ironclad

1

This turn, your next Attack is played an extra time.

Pact's End card image

Pact's End

Rare · Attack · Ironclad

0

Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

Perfected Strike card image

Perfected Strike

Common · Attack · Ironclad

2

Deal 8 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Pillage card image

Pillage

Uncommon · Attack · Ironclad

1

Deal 6 damage. Draw cards until you draw a non-Attack card.

Pommel Strike card image

Pommel Strike

Common · Attack · Ironclad

1

Deal 9 damage. Draw 1 card.

Primal Force card image

Primal Force

Rare · Skill · Ironclad

0

Transform all Attacks in your Hand into Giant Rock.

Pyre card image

Pyre

Rare · Power · Ironclad

2

Gain at the start of each turn.

Rage card image

Rage

Uncommon · Skill · Ironclad

0

Whenever you play an Attack this turn, gain 3 Block.

Rampage card image

Rampage

Uncommon · Attack · Ironclad

1

Deal 9 damage. Increase this card's damage by 5 this combat.

Rupture card image

Rupture

Uncommon · Power · Ironclad

1

Whenever you lose HP on your turn, gain 1 Strength.

Second Wind card image

Second Wind

Uncommon · Skill · Ironclad

1

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Setup Strike card image

Setup Strike

Common · Attack · Ironclad

1

Deal 7 damage. Gain 2 Strength this turn.

Shrug It Off card image

Shrug It Off

Common · Skill · Ironclad

1

Gain 8 Block. Draw 1 card.

Spite card image

Spite

Uncommon · Attack · Ironclad

0

Deal 6 damage. If you lost HP this turn, draw 1 card.

Stampede card image

Stampede

Uncommon · Power · Ironclad

2

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stoke card image

Stoke

Rare · Skill · Ironclad

1

Exhaust your Hand. Draw a card for each card Exhausted.

Stomp card image

Stomp

Uncommon · Attack · Ironclad

3

Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Stone Armor card image

Stone Armor

Uncommon · Power · Ironclad

1

Gain 4 Plating.

Strike card image

Strike

Basic · Attack · Ironclad

1

Deal 6 damage.

Sword Boomerang card image

Sword Boomerang

Common · Attack · Ironclad

1

Deal 3 damage to a random enemy 3 times.

Tank card image

Tank

Rare · Power · Ironclad

1

Take double damage from enemies. Allies take half damage from enemies.

Taunt card image

Taunt

Uncommon · Skill · Ironclad

1

Gain 7 Block. Apply 1 Vulnerable.

Tear Asunder card image

Tear Asunder

Rare · Attack · Ironclad

2

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Thrash card image

Thrash

Rare · Attack · Ironclad

1

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thunderclap card image

Thunderclap

Common · Attack · Ironclad

1

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble card image

Tremble

Common · Skill · Ironclad

1

Apply 2 Vulnerable.

True Grit card image

True Grit

Common · Skill · Ironclad

1

Gain 7 Block. Exhaust 1 card at random.

Twin Strike card image

Twin Strike

Common · Attack · Ironclad

1

Deal 5 damage twice.

Unmovable card image

Unmovable

Rare · Power · Ironclad

2

The first time you gain Block from a card each turn, double the amount gained.

Unrelenting card image

Unrelenting

Uncommon · Attack · Ironclad

2

Deal 12 damage. The next Attack you play costs 0 .

Uppercut card image

Uppercut

Uncommon · Attack · Ironclad

2

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Vicious card image

Vicious

Uncommon · Power · Ironclad

1

Whenever you apply Vulnerable, draw 1 card.

Whirlwind card image

Whirlwind

Uncommon · Attack · Ironclad

0

Deal 5 damage to ALL enemies X times.

Frequently Asked Questions

What is the best Ironclad deck archetype?

The Corruption + Dead Branch combo is widely considered the strongest Ironclad archetype. Corruption makes all skills cost 0, and Dead Branch generates new cards whenever you Exhaust one, creating infinite value. Other strong archetypes include Strength scaling with Limit Break and Heavy Blade, and Barricade-based block decks.

How should I prioritize Ironclad upgrades?

Upgrade priority for Ironclad: Bash (applies 3 Vulnerable instead of 2) is almost always first. After that, prioritize damage dealers like Carnage or your primary scaling cards like Corruption or Demon Form. Defensive upgrades like Shrug It Off and Impervious are lower priority unless you lack scaling.

Which Ironclad cards should I remove first?

Strikes and Defends are the default removal targets. Strike becomes especially bad once you have any damage scaling, and Defend becomes worse once you have better block cards. If running an Exhaust-based deck, also consider removing cards that don't contribute to the Exhaust engine.

Is Barricade or Demon Form better for Ironclad?

Both are S-tier Ironclad powers, but they serve different purposes. Barricade is better in decks with high block generation (like Shrug It Off + Power Through). Demon Form is better in decks that need Strength scaling to deal damage. The best Ironclad runs often incorporate both, but take whichever your deck needs more.

How does the new Slay the Spire 2 Ironclad differ from STS1?

While retaining core identity, STS2's Ironclad has some rebalanced cards and new synergies. Some classic cards have been adjusted for the new game's balance, and new cards have been added to support fresh playstyles. The core mechanics of Strength, Exhaust, and self-damage remain the foundation.

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