Card Category
Ironclad Cards
Complete guide to Ironclad cards in Slay the Spire 2 — all attacks, skills, powers, costs, rarities and synergies.
The Ironclad is a durable front-line fighter who excels at dealing direct damage, building block efficiently, and scaling through Strength and Exhaust mechanics. In Slay the Spire 2, the Ironclad's card pool retains the raw, aggressive identity that veterans know while introducing new tools for synergy-driven builds.
Ironclad attack cards form the backbone of most aggressive strategies. Cards like Strike and Pommel Strike provide reliable upfront damage, while heavy hitters such as Bludgeon and Carnage deliver massive single-target blows. The Ironclad's Strength scaling, accessed through cards like Inflame and Spot Weakness, multiplies the damage of multi-hit attacks such as Sword Boomerang and Pummel, creating devastating burst turns.
On the defensive side, Ironclad block cards like Shrug It Off and Power Through offer efficient protection. The Ironclad's unique relationship with Exhaust — turning lost resources into advantages through cards like Feel No Pain, Dark Embrace, and Corruption — makes it one of the most mechanically deep characters in the game. Corruption, in particular, allows skills to be played for free, turning every block card into a zero-cost tool once the power is active.
Ironclad Power cards such as Demon Form, Barricade, and Berserk define entire archetypes. Demon Form provides immense Strength scaling over time, Barricade converts all block into persistent armor, and Berserk offers energy at the cost of vulnerability. These powers shape the Ironclad's mid-game and late-game strategies, often determining whether a run succeeds against the Act 3 and Act 4 bosses.
For new players, the Ironclad is the most forgiving character to learn. His high starting HP, straightforward mechanics, and powerful rare cards make him an excellent entry point into Slay the Spire 2. Experienced players will find depth in optimizing Exhaust synergies, managing HP as a resource, and balancing Strength scaling with block generation.

Aggression
Rare · Power · Ironclad
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Anger
Common · Attack · Ironclad
Deal 6 damage. Add a copy of this card into your Discard Pile.

Armaments
Common · Skill · Ironclad
Gain 5 Block. Upgrade a card in your Hand.

Ashen Strike
Uncommon · Attack · Ironclad
Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Barricade
Rare · Power · Ironclad
Block is not removed at the start of your turn.

Bash
Basic · Attack · Ironclad
Deal 8 damage. Apply 2 Vulnerable.

Battle Trance
Uncommon · Skill · Ironclad
Draw 3 cards. You cannot draw additional cards this turn.

Blood Wall
Common · Skill · Ironclad
Lose 2 HP. Gain 16 Block.

Bloodletting
Common · Skill · Ironclad
Lose 3 HP. Gain .

Bludgeon
Uncommon · Attack · Ironclad
Deal 32 damage.

Body Slam
Common · Attack · Ironclad
Deal damage equal to your Block.

Brand
Rare · Skill · Ironclad
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break
Ancient · Attack · Ironclad
Deal 20 damage. Apply 5 Vulnerable.

Breakthrough
Common · Attack · Ironclad
Lose 1 HP. Deal 9 damage to ALL enemies.

Bully
Uncommon · Attack · Ironclad
Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Burning Pact
Uncommon · Skill · Ironclad
Exhaust 1 card. Draw 2 cards.

Cascade
Rare · Skill · Ironclad
Play the top X cards of your Draw Pile.

Cinder
Common · Attack · Ironclad
Deal 17 damage. Exhaust the top card of your Draw Pile.

Colossus
Rare · Skill · Ironclad
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

Conflagration
Rare · Attack · Ironclad
Deal 10 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

Corruption
Ancient · Power · Ironclad
Skills cost 0 . Whenever you play a Skill, Exhaust it.

Crimson Mantle
Rare · Power · Ironclad
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Rare · Power · Ironclad
Vulnerable enemies take an additional 25% damage.

Dark Embrace
Rare · Power · Ironclad
Whenever a card is Exhausted, draw 1 card.

Defend
Basic · Skill · Ironclad
Gain 5 Block.

Demon Form
Rare · Power · Ironclad
At the start of your turn, gain 2 Strength.

Demonic Shield
Uncommon · Skill · Ironclad
Lose 1 HP. Give another player Block equal to your Block.

Dismantle
Uncommon · Attack · Ironclad
Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dominate
Uncommon · Skill · Ironclad
Gain 1 Strength for each Vulnerable on the enemy.

Drum of Battle
Uncommon · Power · Ironclad
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Evil Eye
Uncommon · Skill · Ironclad
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight
Uncommon · Skill · Ironclad
Gain for each Attack in your Hand.

Feed
Rare · Attack · Ironclad
Deal 10 damage. If Fatal, raise your Max HP by 3.

Feel No Pain
Uncommon · Power · Ironclad
Whenever a card is Exhausted, gain 3 Block.

Fiend Fire
Rare · Attack · Ironclad
Exhaust your Hand. Deal 7 damage for each card Exhausted.

Fight Me!
Uncommon · Attack · Ironclad
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Flame Barrier
Uncommon · Skill · Ironclad
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Forgotten Ritual
Uncommon · Skill · Ironclad
If you Exhausted a card this turn, gain .

Grapple
Uncommon · Attack · Ironclad
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Havoc
Common · Skill · Ironclad
Play the top card of your Draw Pile and Exhaust it.

Headbutt
Common · Attack · Ironclad
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Hellraiser
Rare · Power · Ironclad
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis
Uncommon · Attack · Ironclad
Lose 2 HP. Deal 14 damage.

Howl from Beyond
Uncommon · Attack · Ironclad
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Impervious
Rare · Skill · Ironclad
Gain 30 Block.

Infernal Blade
Uncommon · Skill · Ironclad
Add a random Attack into your Hand. It's free to play this turn.

Inferno
Uncommon · Power · Ironclad
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Inflame
Uncommon · Power · Ironclad
Gain 2 Strength.

Iron Wave
Common · Attack · Ironclad
Gain 5 Block. Deal 5 damage.

Juggernaut
Rare · Power · Ironclad
Whenever you gain Block, deal 5 damage to a random enemy.

Juggling
Uncommon · Power · Ironclad
Add a copy of the third Attack you play each turn into your Hand.

Mangle
Rare · Attack · Ironclad
Deal 15 damage. Enemy loses 10 Strength this turn.

Molten Fist
Common · Attack · Ironclad
Deal 10 damage. Double the enemy's Vulnerable.

Offering
Rare · Skill · Ironclad
Lose 6 HP. Gain . Draw 3 cards.

One-Two Punch
Rare · Skill · Ironclad
This turn, your next Attack is played an extra time.

Pact's End
Rare · Attack · Ironclad
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

Perfected Strike
Common · Attack · Ironclad
Deal 8 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Pillage
Uncommon · Attack · Ironclad
Deal 6 damage. Draw cards until you draw a non-Attack card.

Pommel Strike
Common · Attack · Ironclad
Deal 9 damage. Draw 1 card.

Primal Force
Rare · Skill · Ironclad
Transform all Attacks in your Hand into Giant Rock.

Pyre
Rare · Power · Ironclad
Gain at the start of each turn.

Rage
Uncommon · Skill · Ironclad
Whenever you play an Attack this turn, gain 3 Block.

Rampage
Uncommon · Attack · Ironclad
Deal 9 damage. Increase this card's damage by 5 this combat.

Rupture
Uncommon · Power · Ironclad
Whenever you lose HP on your turn, gain 1 Strength.

Second Wind
Uncommon · Skill · Ironclad
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Setup Strike
Common · Attack · Ironclad
Deal 7 damage. Gain 2 Strength this turn.

Shrug It Off
Common · Skill · Ironclad
Gain 8 Block. Draw 1 card.

Spite
Uncommon · Attack · Ironclad
Deal 6 damage. If you lost HP this turn, draw 1 card.

Stampede
Uncommon · Power · Ironclad
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stoke
Rare · Skill · Ironclad
Exhaust your Hand. Draw a card for each card Exhausted.

Stomp
Uncommon · Attack · Ironclad
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Stone Armor
Uncommon · Power · Ironclad
Gain 4 Plating.

Strike
Basic · Attack · Ironclad
Deal 6 damage.

Sword Boomerang
Common · Attack · Ironclad
Deal 3 damage to a random enemy 3 times.

Tank
Rare · Power · Ironclad
Take double damage from enemies. Allies take half damage from enemies.

Taunt
Uncommon · Skill · Ironclad
Gain 7 Block. Apply 1 Vulnerable.

Tear Asunder
Rare · Attack · Ironclad
Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Thrash
Rare · Attack · Ironclad
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thunderclap
Common · Attack · Ironclad
Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
Common · Skill · Ironclad
Apply 2 Vulnerable.

True Grit
Common · Skill · Ironclad
Gain 7 Block. Exhaust 1 card at random.

Twin Strike
Common · Attack · Ironclad
Deal 5 damage twice.

Unmovable
Rare · Power · Ironclad
The first time you gain Block from a card each turn, double the amount gained.

Unrelenting
Uncommon · Attack · Ironclad
Deal 12 damage. The next Attack you play costs 0 .

Uppercut
Uncommon · Attack · Ironclad
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Vicious
Uncommon · Power · Ironclad
Whenever you apply Vulnerable, draw 1 card.

Whirlwind
Uncommon · Attack · Ironclad
Deal 5 damage to ALL enemies X times.