Card Database

Card Category

Common Cards

Complete guide to Common cards in Slay the Spire 2 — the foundational cards that form the basis of every deck.

Common cards in Slay the Spire 2 are the most frequently appearing cards and form the foundation of every deck. While they lack the flashy effects of rarer cards, commons provide the reliable damage, block, and utility that get you through the early game and remain useful throughout a run when properly supported.

Every character starts with basic commons — Strikes and Defends — that define their early game capabilities. These starter cards are deliberately weak to incentivize card rewards and removal events. Act 1 is largely about replacing or supplementing these starter cards with better commons and early uncommons that give your deck direction.

Strong commons like Dagger Spray (Silent AOE), Pommel Strike (Ironclad damage + draw), and Ball Lightning (Defect damage + orb) provide immediate power that can carry you through Act 1 elites. These cards are efficient, straightforward, and require no special synergy to be effective — making them reliable picks in nearly any context.

Common cards also include basic utility options like Deflect (zero-cost block), True Grit (Exhaust + block), and Beam Cell (Vulnerable + damage). These cards provide specific functionality that remains valuable even in late-game decks. Zero-cost commons, in particular, gain value with any card that rewards playing many cards per turn.

Don't underestimate commons when building your deck. A well-chosen common that addresses a specific need — AOE damage, single-target burst, reliable block — can be more valuable than a rare that doesn't fit your strategy. Many winning runs are built on a foundation of strong commons with a few key uncommons and rares providing the scaling.

100 cards
Acrobatics card image

Acrobatics

Common · Skill · Silent

1

Draw 3 cards. Discard 1 card.

Afterlife card image

Afterlife

Common · Skill · Necrobinder

1

Summon 6.

Anger card image

Anger

Common · Attack · Ironclad

0

Deal 6 damage. Add a copy of this card into your Discard Pile.

Anticipate card image

Anticipate

Common · Skill · Silent

0

Gain 3 Dexterity this turn.

Armaments card image

Armaments

Common · Skill · Ironclad

1

Gain 5 Block. Upgrade a card in your Hand.

Astral Pulse card image

Astral Pulse

Common · Attack · Regent

0

Deal 14 damage to ALL enemies.

Backflip card image

Backflip

Common · Skill · Silent

1

Gain 5 Block. Draw 2 cards.

Ball Lightning card image

Ball Lightning

Common · Attack · Defect

1

Deal 7 damage. Channel 1 Lightning.

Barrage card image

Barrage

Common · Attack · Defect

1

Deal 5 damage for each Channeled Orb.

Beam Cell card image

Beam Cell

Common · Attack · Defect

0

Deal 3 damage. Apply 1 Vulnerable.

BEGONE! card image

BEGONE!

Common · Attack · Regent

1

Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.

Blade Dance card image

Blade Dance

Common · Skill · Silent

1

Add 3 Shivs into your Hand.

Blight Strike card image

Blight Strike

Common · Attack · Necrobinder

1

Deal 8 damage. Apply Doom equal to damage dealt.

Blood Wall card image

Blood Wall

Common · Skill · Ironclad

2

Lose 2 HP. Gain 16 Block.

Bloodletting card image

Bloodletting

Common · Skill · Ironclad

0

Lose 3 HP. Gain .

Body Slam card image

Body Slam

Common · Attack · Ironclad

1

Deal damage equal to your Block.

Boost Away card image

Boost Away

Common · Skill · Defect

0

Gain 6 Block. Add a Dazed into your Discard Pile.

Breakthrough card image

Breakthrough

Common · Attack · Ironclad

1

Lose 1 HP. Deal 9 damage to ALL enemies.

Celestial Might card image

Celestial Might

Common · Attack · Regent

2

Deal 6 damage 3 times.

Charge Battery card image

Charge Battery

Common · Skill · Defect

1

Gain 7 Block. Next turn, gain .

Cinder card image

Cinder

Common · Attack · Ironclad

2

Deal 17 damage. Exhaust the top card of your Draw Pile.

Claw card image

Claw

Common · Attack · Defect

0

Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cloak and Dagger card image

Cloak and Dagger

Common · Skill · Silent

1

Gain 6 Block. Add 1 Shiv into your Hand.

Cloak of Stars card image

Cloak of Stars

Common · Skill · Regent

0

Gain 7 Block.

Cold Snap card image

Cold Snap

Common · Attack · Defect

1

Deal 6 damage. Channel 1 Frost.

Collision Course card image

Collision Course

Common · Attack · Regent

0

Deal 9 damage. Add a Debris into your Hand.

Compile Driver card image

Compile Driver

Common · Attack · Defect

1

Deal 7 damage. Draw 1 card for each unique Orb you have.

Coolheaded card image

Coolheaded

Common · Skill · Defect

1

Channel 1 Frost. Draw 1 card.

Cosmic Indifference card image

Cosmic Indifference

Common · Skill · Regent

1

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Crescent Spear card image

Crescent Spear

Common · Attack · Regent

1

Deal 8 damage. Deals 2 additional damage for ALL your cards that have a cost.

Crush Under card image

Crush Under

Common · Attack · Regent

1

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

Dagger Spray card image

Dagger Spray

Common · Attack · Silent

1

Deal 4 damage to ALL enemies twice.

Dagger Throw card image

Dagger Throw

Common · Attack · Silent

1

Deal 9 damage. Draw 1 card. Discard 1 card.

Deadly Poison card image

Deadly Poison

Common · Skill · Silent

1

Apply 5 Poison.

Defile card image

Defile

Common · Attack · Necrobinder

1

Deal 13 damage.

Deflect card image

Deflect

Common · Skill · Silent

0

Gain 4 Block.

Defy card image

Defy

Common · Skill · Necrobinder

1

Gain 6 Block. Apply 1 Weak.

Dodge and Roll card image

Dodge and Roll

Common · Skill · Silent

1

Gain 4 Block. Next turn, gain 4 Block.

Drain Power card image

Drain Power

Common · Attack · Necrobinder

1

Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Fear card image

Fear

Common · Attack · Necrobinder

1

Deal 7 damage. Apply 1 Vulnerable.

Flatten card image

Flatten

Common · Attack · Necrobinder

2

Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.

Flick-Flack card image

Flick-Flack

Common · Attack · Silent

1

Deal 7 damage to ALL enemies.

Focused Strike card image

Focused Strike

Common · Attack · Defect

1

Deal 9 damage. Gain 1 Focus this turn.

Gather Light card image

Gather Light

Common · Skill · Regent

1

Gain 7 Block. Gain .

Glitterstream card image

Glitterstream

Common · Skill · Regent

2

Gain 11 Block. Next turn, gain 4 Block.

Glow card image

Glow

Common · Skill · Regent

1

Gain . Draw 2 cards.

Go for the Eyes card image

Go for the Eyes

Common · Attack · Defect

0

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Grave Warden card image

Grave Warden

Common · Skill · Necrobinder

1

Gain 8 Block. Add a Soul into your Draw Pile.

Graveblast card image

Graveblast

Common · Attack · Necrobinder

1

Deal 4 damage. Put a card from your Discard Pile into your Hand.

Guiding Star card image

Guiding Star

Common · Attack · Regent

1

Deal 12 damage. Next turn, draw 2 cards.

Gunk Up card image

Gunk Up

Common · Attack · Defect

1

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Havoc card image

Havoc

Common · Skill · Ironclad

1

Play the top card of your Draw Pile and Exhaust it.

Headbutt card image

Headbutt

Common · Attack · Ironclad

1

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Hidden Cache card image

Hidden Cache

Common · Skill · Regent

1

Gain . Next turn, gain .

Hologram card image

Hologram

Common · Skill · Defect

1

Gain 3 Block. Put a card from your Discard Pile into your Hand.

Hotfix card image

Hotfix

Common · Skill · Defect

0

Gain 2 Focus this turn.

Invoke card image

Invoke

Common · Skill · Necrobinder

1

Next turn, Summon 2 and gain .

Iron Wave card image

Iron Wave

Common · Attack · Ironclad

1

Gain 5 Block. Deal 5 damage.

Know Thy Place card image

Know Thy Place

Common · Skill · Regent

0

Apply 1 Weak. Apply 1 Vulnerable.

Leading Strike card image

Leading Strike

Common · Attack · Silent

1

Deal 7 damage. Add 1 Shiv into your Hand.

Leap card image

Leap

Common · Skill · Defect

1

Gain 9 Block.

Lightning Rod card image

Lightning Rod

Common · Skill · Defect

1

Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Molten Fist card image

Molten Fist

Common · Attack · Ironclad

1

Deal 10 damage. Double the enemy's Vulnerable.

Momentum Strike card image

Momentum Strike

Common · Attack · Defect

1

Deal 10 damage. Reduce this card's cost to 0 .

Negative Pulse card image

Negative Pulse

Common · Skill · Necrobinder

1

Gain 5 Block. Apply 7 Doom to ALL enemies.

Patter card image

Patter

Common · Skill · Regent

1

Gain 8 Block. Gain 2 Vigor.

Perfected Strike card image

Perfected Strike

Common · Attack · Ironclad

2

Deal 8 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Photon Cut card image

Photon Cut

Common · Attack · Regent

1

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Piercing Wail card image

Piercing Wail

Common · Skill · Silent

1

ALL enemies lose 6 Strength this turn.

Poisoned Stab card image

Poisoned Stab

Common · Attack · Silent

1

Deal 6 damage. Apply 3 Poison.

Poke card image

Poke

Common · Attack · Necrobinder

0

Osty deals 6 damage.

Pommel Strike card image

Pommel Strike

Common · Attack · Ironclad

1

Deal 9 damage. Draw 1 card.

Prepared card image

Prepared

Common · Skill · Silent

0

Draw 1 card. Discard 1 card.

Pull Aggro card image

Pull Aggro

Common · Skill · Necrobinder

2

Summon 4. Gain 7 Block.

Reap card image

Reap

Common · Attack · Necrobinder

3

Deal 27 damage.

Reave card image

Reave

Common · Attack · Necrobinder

1

Deal 9 damage. Add a Soul into your Draw Pile.

Refine Blade card image

Refine Blade

Common · Skill · Regent

1

Forge 6. Next turn, gain .

Ricochet card image

Ricochet

Common · Attack · Silent

2

Deal 3 damage to a random enemy 4 times.

Scourge card image

Scourge

Common · Skill · Necrobinder

1

Apply 13 Doom. Draw 1 card.

Sculpting Strike card image

Sculpting Strike

Common · Attack · Necrobinder

1

Deal 8 damage. Add Ethereal to a card in your Hand.

Setup Strike card image

Setup Strike

Common · Attack · Ironclad

1

Deal 7 damage. Gain 2 Strength this turn.

Shrug It Off card image

Shrug It Off

Common · Skill · Ironclad

1

Gain 8 Block. Draw 1 card.

Slice card image

Slice

Common · Attack · Silent

0

Deal 6 damage.

Snakebite card image

Snakebite

Common · Skill · Silent

2

Apply 7 Poison.

Snap card image

Snap

Common · Attack · Necrobinder

1

Osty deals 7 damage. Add Retain to a card in your Hand.

Solar Strike card image

Solar Strike

Common · Attack · Regent

1

Deal 8 damage. Gain .

Sow card image

Sow

Common · Attack · Necrobinder

1

Deal 8 damage to ALL enemies.

Spoils of Battle card image

Spoils of Battle

Common · Skill · Regent

1

Forge 10.

Sucker Punch card image

Sucker Punch

Common · Attack · Silent

1

Deal 8 damage. Apply 1 Weak.

Sweeping Beam card image

Sweeping Beam

Common · Attack · Defect

1

Deal 6 damage to ALL enemies. Draw 1 card.

Sword Boomerang card image

Sword Boomerang

Common · Attack · Ironclad

1

Deal 3 damage to a random enemy 3 times.

Thunderclap card image

Thunderclap

Common · Attack · Ironclad

1

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble card image

Tremble

Common · Skill · Ironclad

1

Apply 2 Vulnerable.

True Grit card image

True Grit

Common · Skill · Ironclad

1

Gain 7 Block. Exhaust 1 card at random.

TURBO card image

TURBO

Common · Skill · Defect

0

Gain . Add a Void into your Discard Pile.

Twin Strike card image

Twin Strike

Common · Attack · Ironclad

1

Deal 5 damage twice.

Untouchable card image

Untouchable

Common · Skill · Silent

2

Gain 9 Block.

Uproar card image

Uproar

Common · Attack · Defect

2

Deal 5 damage twice. Play a random Attack from your Draw Pile.

Wisp card image

Wisp

Common · Skill · Necrobinder

0

Gain .

Wrought in War card image

Wrought in War

Common · Attack · Regent

1

Deal 7 damage. Forge 5.

Frequently Asked Questions

When should I take commons over rarer cards?

Take commons when your deck has an immediate gap in a specific area — damage, block, or utility. A common that solves a problem now is often better than a rare that might be great later. Also prioritize commons that scale or provide utility that remains relevant, such as zero-cost cards or those with debuffs.

Are starter Strikes and Defends worth upgrading?

Upgrading Strikes and Defends is generally a low priority. They gain only +3 damage and +3 block respectively, which is minimal compared to upgrading synergistic cards. Only upgrade starter cards if you have no better options at a campfire and the immediate power is necessary for an upcoming elite or boss fight.

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