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Card Guide
Feel No Pain
Card Effect
Whenever a card is Exhausted, gain 3 Block.
Upgrade
When to Pick Feel No Pain
Feel No Pain is a 1-cost power card for the Ironclad. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.
When to Skip
This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.
Upgrade Value
Medium upgrade priority. Block per exhaust +1 — a modest but useful improvement.
Synergies
No automatic synergies detected. Try pairing with same-character and same-keyword cards.
Is Feel No Pain worth taking?
A-Tier · Exhaust blockFeel No Pain gives 3 block every time a card exhausts, which quietly adds up to a lot of defense in an exhaust deck. It is cheap, it is uncommon, and it turns cards you were going to lose anyway into health.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 1 | 1 |
Upgrade changes: Block per exhaust +1
How to play Feel No Pain
- Play it early, before the exhaust starts. The block only arrives after the power is active.
- Count your exhaust triggers. A single Fiend Fire can give 20 or more block; a Corruption turn can give block on every Skill.
- Upgrade it when the deck has lots of exhaust. Four block per trigger instead of three is a meaningful increase across a long fight.
Common mistakes
- Playing it after the big exhaust turn. You miss the block from the cards you already spent.
- Taking it without enough exhaust cards. Three block per trigger is not worth a card slot if you only exhaust once a fight.
Cards that work with Feel No Pain
Feel No Pain is the block half of the exhaust engine. It pairs naturally with cards that exhaust a lot of cards at once, and with Dark Embrace for draw.
Where to get Feel No Pain
Feel No Pain is in the Ironclad uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.