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Card Guide

Feel No Pain

Cost: 1UncommonPowerIronclad

Card Effect

Whenever a card is Exhausted, gain 3 Block.

Upgrade

power: +1

When to Pick Feel No Pain

Feel No Pain is a 1-cost power card for the Ironclad. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.

When to Skip

This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.

Upgrade Value

Medium upgrade priority. Block per exhaust +1 — a modest but useful improvement.

Synergies

No automatic synergies detected. Try pairing with same-character and same-keyword cards.

Is Feel No Pain worth taking?

A-Tier · Exhaust block

Feel No Pain gives 3 block every time a card exhausts, which quietly adds up to a lot of defense in an exhaust deck. It is cheap, it is uncommon, and it turns cards you were going to lose anyway into health.

Numbers and upgrade

StatBaseUpgraded
Cost11

Upgrade changes: Block per exhaust +1

How to play Feel No Pain

  • Play it early, before the exhaust starts. The block only arrives after the power is active.
  • Count your exhaust triggers. A single Fiend Fire can give 20 or more block; a Corruption turn can give block on every Skill.
  • Upgrade it when the deck has lots of exhaust. Four block per trigger instead of three is a meaningful increase across a long fight.

Common mistakes

  • Playing it after the big exhaust turn. You miss the block from the cards you already spent.
  • Taking it without enough exhaust cards. Three block per trigger is not worth a card slot if you only exhaust once a fight.

Cards that work with Feel No Pain

Feel No Pain is the block half of the exhaust engine. It pairs naturally with cards that exhaust a lot of cards at once, and with Dark Embrace for draw.

Where to get Feel No Pain

Feel No Pain is in the Ironclad uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Builds that use it:Ironclad Exhaust Control

Feel No Pain FAQ

Is Feel No Pain good in Slay the Spire 2?

A-Tier · Exhaust block. Feel No Pain gives 3 block every time a card exhausts, which quietly adds up to a lot of defense in an exhaust deck. It is cheap, it is uncommon, and it turns cards you were going to lose anyway into health.

What does Feel No Pain do?

Whenever a card is Exhausted, gain 3 Block. Its base cost is 1, it is a Power, and it sits in the Uncommon rarity.

Should I upgrade Feel No Pain?

Medium upgrade priority. Block per exhaust +1 — a modest but useful improvement. Upgrade changes: Block per exhaust +1。

How do I get Feel No Pain?

Feel No Pain is in the Ironclad uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Which cards work well with Feel No Pain?

Feel No Pain is the block half of the exhaust engine. It pairs naturally with cards that exhaust a lot of cards at once, and with Dark Embrace for draw. Cards to look for: Corruption, Dark Embrace, Fiend Fire, Second Wind。

What are common mistakes with Feel No Pain?

Playing it after the big exhaust turn. You miss the block from the cards you already spent. Taking it without enough exhaust cards. Three block per trigger is not worth a card slot if you only exhaust once a fight.