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Card Guide

Feed

Cost: 1RareAttackIronclad

Card Effect

Deal 10 damage. If Fatal, raise your Max HP by 3.

10

Damage

Upgrade

damage: +2maxhp: +1

Keywords

Exhaust

When to Pick Feed

Feed is a 1-cost attack card for the Ironclad. It provides 10 damage. 10 damage is a solid efficiency pick to strengthen your damage curve. Pick this when your deck needs front-loaded damage, scaling.

When to Skip

Skip this card when your deck already satisfies its role. Adding it past that point only dilutes your draw.

Upgrade Value

High upgrade priority. Damage +2, Max HP +1 — these changes significantly improve the card's efficiency.

Synergies

  • Exhaust: Demonic Shield, Dominate, Fiend Fire

Is Feed worth taking?

A-Tier · Long-run scaling

Feed is a solid attack that permanently raises your Max HP when it lands the killing blow. Even without the Max HP, 10 damage for 1 energy is playable; with it, the card pays for itself over a whole run.

Numbers and upgrade

StatBaseUpgraded
Cost11
Damage1012

Upgrade changes: Damage +2; Max HP +1

How to play Feed

  • Use it to finish weakened enemies, not to open fights. The Max HP only triggers on a Fatal hit.
  • Keep another damage source ready in case Feed leaves an enemy at 1 or 2 HP. The card is much worse when you cannot control the last hit.
  • Upgrade it when you expect a long run. The upgrade adds both damage and Max HP gain, which is exactly what a slow Ironclad deck wants.

Common mistakes

  • Playing Feed early for damage and losing the Fatal trigger. The attack is fine, but the reason to pick it is the Max HP.
  • Building around Feed as your only damage. It needs help to set up the last hit consistently.

Cards that work with Feed

Feed fits decks that can control the last hit. Strength and multi-hit attacks soften enemies, while block keeps you healthy enough to keep farming Max HP.

Where to get Feed

Feed is in the Ironclad rare pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Builds that use it:Ironclad Strength Tempo

Feed FAQ

Is Feed good in Slay the Spire 2?

A-Tier · Long-run scaling. Feed is a solid attack that permanently raises your Max HP when it lands the killing blow. Even without the Max HP, 10 damage for 1 energy is playable; with it, the card pays for itself over a whole run.

What does Feed do?

Deal 10 damage. If Fatal, raise your Max HP by 3. Its base cost is 1, it is a Attack, and it sits in the Rare rarity.

Should I upgrade Feed?

High upgrade priority. Damage +2, Max HP +1 — these changes significantly improve the card's efficiency. Upgrade changes: Damage +2, Max HP +1。

How do I get Feed?

Feed is in the Ironclad rare pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Which cards work well with Feed?

Feed fits decks that can control the last hit. Strength and multi-hit attacks soften enemies, while block keeps you healthy enough to keep farming Max HP. Cards to look for: Inflame, Demon Form, Fiend Fire, Shrug It Off。

What are common mistakes with Feed?

Playing Feed early for damage and losing the Fatal trigger. The attack is fine, but the reason to pick it is the Max HP. Building around Feed as your only damage. It needs help to set up the last hit consistently.