Database

Relics

All relics — passive items, artifacts, boss relics and run-defining effects.

289 relics

Akabeko

Uncommon

At the start of each combat, gain 8 Vigor.

Alchemical Coffer

Ancient

Upon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine

Common

Enemies drop 10 additional Gold.

Anchor

Common

Start each combat with 10 Block.

Arcane Scroll

Ancient

Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth

Ancient

Upon pickup, Transform a starter card with an ancient version.

Art of War

Rare

If you do not play any Attacks during your turn, gain an additional [energy:1] next turn.

Astrolabe

Ancient

Upon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles

Uncommon

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation

Common

At the start of each combat, draw 2 additional cards.

Beating Remnant

Rare

You cannot lose more than 20 HP in a single turn.

Beautiful Bracelet

Ancient

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows

Uncommon

The first Hand you draw each combat is Upgraded.

Belt Buckle

Shop

While you have no potions, you have 2 additional Dexterity.

Big Hat

Rare

At the start of each combat, add 2 random Ethereal cards into your Hand.

Big Mushroom

Event

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug

Ancient

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong

Event

Whenever you add a card to your Deck, add one additional copy.

Black Blood

Starter

At the end of combat, heal 12 HP.

Black Star

Ancient

Elites drop an additional Relic when defeated.

Blessed Antler

Ancient

Gain [energy:1] at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose

Ancient

Upon pickup, add 1 Enthralled to your Deck. Gain [energy:1] at the start of each turn.

Blood Vial

Common

At the start of each combat, heal 2 HP.

Bone Flute

Common

Whenever Osty attacks, gain 2 Block.

Bone Tea

Event

At the start of the next 2 combats, Upgrade your starting hand.

Book of Five Rings

Common

Every 5 cards you add to your Deck, heal 15 HP.

Book Repair Knife

Uncommon

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bookmark

Rare

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Booming Conch

Ancient

At the start of Elite combats, draw 2 additional cards.

Bound Phylactery

Starter

At the start of your turn, Summon 1.

Bowler Hat

Uncommon

Gain 20% additional Gold.

Bread

Shop

At the start of your first turn, lose [energy:2]. At the start of all other turns, gain [energy:1].

Brilliant Scarf

Ancient

The 5th card you play each turn is free.

Brimstone

Shop

At the start of your turn, gain [SelfStrength] Strength and ALL enemies gain [EnemyStrength] Strength.

Bronze Scales

Common

Start each combat with 3 Thorns.

Burning Blood

Starter

At the end of combat, heal 6 HP.

Burning Sticks

Shop

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Byrdpip

Event

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Calling Bell

Ancient

Upon pickup, obtain a unique Curse and 3 Relics.

Candelabra

Uncommon

At the start of your 2nd turn, gain [energy:2].

Captain's Wheel

Rare

At the start of your 3rd turn, gain 18 Block.

Cauldron

Shop

Upon pickup, brews 5 random potions.

Centennial Puzzle

Common

The first time you lose HP each combat, draw 3 cards.

Chandelier

Rare

At the start of your 3rd turn, gain [energy:3].

Charon's Ashes

Rare

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Chemical X

Shop

The effects of your cost X cards are increased by 2.

Choices Paradox

Ancient

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

The Chosen Cheese

Event

At the end of combat, gain 1 Max HP.

Circlet

None

It's a circlet.

Claws

Ancient

Upon pickup, Transform up to 6 cards into Maul.

Cloak Clasp

Rare

At the end of your turn, gain 1 Block for each card in your Hand.

Cracked Core

Starter

At the start of each combat, Channel 1 Lightning.

Crossbow

Ancient

At the start of your turn, add a random Attack into your Hand. It costs 0[energy:1] this turn.

Cursed Pearl

Ancient

Upon pickup, receive Greed. Gain 333 Gold.

Darkstone Periapt

Event

Whenever you obtain a Curse, raise your Max HP by 6.

Data Disk

Common

Start each combat with 1 Focus.

Daughter of the Wind

Event

Whenever you play an Attack, gain 1 Block.

Delicate Frond

Ancient

At the start of each combat, fill all empty potion slots with random potions.

Demon Tongue

Rare

The first time you lose HP on your turn, heal HP equal to the amount lost.

Diamond Diadem

Ancient

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

Dingy Rug

Shop

Card rewards can now contain Colorless cards.

Distinguished Cape

Ancient

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Divine Destiny

Starter

At the start of each combat, gain [star:6].

Divine Right

Starter

At the start of each combat, gain [star:3].

Dolly's Mirror

Shop

Upon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit

Shop

Whenever you gain Gold, raise your Max HP by 1.

Dream Catcher

Event

Whenever you Rest, you may add a card to your Deck.

Driftwood

Ancient

You may reroll each card reward once.

Dusty Tome

Ancient

Upon pickup, obtain an Ancient Card.

Ectoplasm

Ancient

You can no longer gain Gold. Gain [energy:1] at the start of each turn.

Electric Shrymp

Ancient

Upon pickup, Enchant a Skill with Imbued.

Ember Tea

Event

At the start of the next 2 combats, gain 2 Strength.

Emotion Chip

Rare

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Empty Cage

Ancient

Upon pickup, remove 2 cards from your Deck.

Eternal Feather

Uncommon

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Anchor???

Event

Start each combat with 4 Block.

Blood Vial???

Event

At the start of each combat, heal 1 HP.

Happy Flower???

Event

Every 5 turns, gain [energy:1].

Lee's Waffle???

Event

Upon pickup, heal 10% of your HP.

Mango???

Event

Upon pickup, raise your Max HP by 3.

The Merchant's Rug???

Event

Poor imitation. Does nothing.

Orichalcum???

Event

If you end your turn without Block, gain 3 Block.

Snecko Eye???

Event

Start each combat Confused.

Strike Dummy???

Event

Cards containing “Strike” deal 1 additional damage.

Venerable Tea Set???

Event

Whenever you enter a Rest Site, start the next combat with an additional [energy:1].

Fencing Manual

Common

At the start of each combat, Forge 10.

Festive Popper

Common

At the start of each combat, deal 9 damage to ALL enemies.

Fiddle

Ancient

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Forgotten Soul

Event

Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom

Event

Upon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens

Event

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Frozen Egg

Rare

Whenever you add a Power into your Deck, Upgrade it.

Funerary Mask

Uncommon

At the start of each combat, add 3 Souls into your Draw Pile.

Fur Coat

Ancient

Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Galactic Dust

Uncommon

For every 10 [star:1] spent, gain 10 Block.

Gambling Chip

Rare

At the start of each combat, discard any number of cards then draw that many.

Game Piece

Rare

Whenever you play a Power, draw 1 card.

Ghost Seed

Shop

Strikes and Defends gain Ethereal.

Girya

Rare

You can now gain Strength at Rest Sites. (3 times max)

Glass Eye

Ancient

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter

Ancient

Enchant all card rewards with Glam.

Gnarled Hammer

Shop

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Gold-Plated Cables

Uncommon

Your rightmost Orb triggers its passive an additional time.

Golden Compass

Ancient

Upon pickup, replace the Act 2 Map with a single special path.

Golden Pearl

Ancient

Upon pickup, gain 150 Gold.

Gorget

Common

At the start of each combat, gain 4 Plating.

Gremlin Horn

Uncommon

Whenever an enemy dies, gain [energy:1] and draw 1 card.

Hand Drill

Event

Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower

Common

Every 3 turns, gain [energy:1].

Helical Dart

Rare

Whenever you play a Shiv, gain 1 Dexterity this turn.

History Course

Event

At the start of your turn, play a copy of your last played Attack or Skill.

Horn Cleat

Uncommon

At the start of your 2nd turn, gain 14 Block.

Ice Cream

Rare

Energy is now conserved between turns.

Infused Core

Starter

At the start of each combat, Channel 3 Lightning.

Intimidating Helmet

Rare

Whenever you play a card that costs [energy:2] or more, gain 4 Block.

Iron Club

Ancient

Every 4 cards you play, draw 1 card.

Ivory Tile

Rare

Whenever you play a card that costs [energy:3] or more, gain [energy:1].

Jeweled Mask

Ancient

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box

Ancient

Upon pickup, add 1 Apotheosis to your Deck.

Joss Paper

Uncommon

Every 5 times you Exhaust a card, draw 1 card.

Juzu Bracelet

Common

Regular enemy combats are no longer encountered in ? rooms.

Kifuda

Shop

Upon pickup, Enchant up to 3 cards with Adroit.

Kunai

Rare

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Kusarigama

Uncommon

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lantern

Common

Start each combat with an additional [energy:1].

Large Capsule

Ancient

Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lasting Candy

Rare

Every other combat, your card rewards gain an additional Power.

Lava Lamp

Shop

At the end of combat, Upgrade all card rewards if you took no damage.

Lava Rock

Ancient

The Act 1 Boss drops 2 Relics.

Lead Paperweight

Ancient

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice

Ancient

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lee's Waffle

Shop

Upon pickup, raise your Max HP by 7 and heal all of your HP.

Letter Opener

Uncommon

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lizard Tail

Rare

When you would die, heal to 50% of your Max HP instead (works once).

Looming Fruit

Ancient

Upon pickup, raise your Max HP by 31.

Lord's Parasol

Ancient

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer

Ancient

Upon pickup, gain 1 card reward and procure 1 random potion.

Lost Wisp

Event

Whenever you play a Power, deal 8 damage to ALL enemies.

Lucky Fysh

Uncommon

Whenever you add a card to your Deck, gain 15 Gold.

Lunar Pastry

Rare

At the end of your turn, gain [star:1].

Mango

Rare

Upon pickup, raise your Max HP by 14.

Massive Scroll

Ancient

Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Maw Bank

Event

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket

Common

Whenever you enter a shop room, heal 15 HP.

Meat Cleaver

Ancient

You may Cook at Rest Sites.

Meat on the Bone

Rare

If your HP is at or below 50% at the end of combat, heal 12 HP.

Membership Card

Shop

50% discount on all products!

Mercury Hourglass

Uncommon

At the start of your turn, deal 3 damage to ALL enemies.

Metronome

Rare

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Mini Regent

Rare

The first time you spend [star:1] each turn, gain 1 Strength.

Miniature Cannon

Uncommon

Upgraded Attacks deal 3 additional damage.

Miniature Tent

Shop

You may choose any number of options at Rest Sites.

Molten Egg

Rare

Whenever you add an Attack card to your Deck, Upgrade it.

Mr. Struggles

Event

At the start of your turn, deal damage equal to the turn number to ALL enemies.

Mummified Hand

Rare

Whenever you play a Power, a random card in your Hand is free to play that turn.

Music Box

Ancient

Create an Ethereal copy of the first Attack you play each turn.

Mystic Lighter

Shop

Enchanted Attacks deal 9 additional damage.

Neow's Torment

Ancient

Upon pickup, add 1 Neow's Fury to your Deck.

New Leaf

Ancient

Upon pickup, Transform 1 card.

Ninja Scroll

Shop

At the start of each combat, add 3 Shivs into your Hand.

Nunchaku

Uncommon

Every time you play 10 Attacks, gain [energy:1].

Nutritious Oyster

Ancient

Upon pickup, raise your Max HP by 11.

Nutritious Soup

Ancient

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Oddly Smooth Stone

Common

Start each combat with 1 Dexterity.

Old Coin

Rare

Upon pickup, gain 300 Gold.

Orange Dough

Rare

At the start of each combat, add 2 random Colorless cards into your Hand.

Orichalcum

Uncommon

If you end your turn without Block, gain 6 Block.

Ornamental Fan

Uncommon

Every time you play 3 Attacks in a single turn, gain 4 Block.

Orrery

Shop

Upon pickup, gain 5 card rewards.

Pael's Blood

Ancient

At the start of your turn, draw 1 additional card.

Pael's Claw

Ancient

Upon pickup, Enchant all Defends with [EnchantmentName].

Pael's Eye

Ancient

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh

Ancient

Gain an additional [energy:1] at the start of your 3rd turn, and every turn after that.

Pael's Growth

Ancient

Upon pickup, Enchant a card with [EnchantmentName].

Pael's Horn

Ancient

Upon pickup, add 2 Relax to your Deck.

Pael's Legion

Ancient

Doubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears

Ancient

If you end your turn with unspent [energy:1], gain an additional [energy:2] next turn.

Pael's Tooth

Ancient

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's Wing

Ancient

You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Pandora's Box

Ancient

Transform ALL Strikes and Defends.

Pantograph

Uncommon

At the start of each Boss combat, heal 25 HP.

Paper Krane

Rare

Enemies with Weak deal 40% less damage to you rather than 25%.

Paper Phrog

Uncommon

Enemies with Vulnerable take 75% more damage rather than 50%.

Parrying Shield

Uncommon

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear

Uncommon

Upon pickup, raise your Max HP by 10.

Pen Nib

Uncommon

Every 10th Attack you play deals double damage.

Pendulum

Common

Whenever you shuffle your Draw Pile, draw a card.

Permafrost

Common

The first time you play a Power each combat, gain 6 Block.

Petrified Toad

Uncommon

At the start of each combat, procure a Potion-Shaped Rock.

Philosopher's Stone

Ancient

Gain [energy:1] at the start of each turn. ALL enemies start combat with 1 Strength.

Phylactery Unbound

Starter

At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Planisphere

Uncommon

Whenever you enter a ? room, heal 4 HP.

Pocketwatch

Rare

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Pollinous Core

Event

Every 4 turns, draw 2 additional cards.

Pomander

Ancient

Upon pickup, Upgrade a card.

Potion Belt

Common

Upon pickup, gain 2 potion slots.

Power Cell

Rare

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Prayer Wheel

Rare

Normal enemies drop an additional card reward.

Precarious Shears

Ancient

Upon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors

Ancient

Upon pickup, remove 1 card from your Deck.

Preserved Fog

Ancient

Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem

Ancient

Gain [energy:1] at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle

Ancient

Gain [energy:1] at the start of each turn. Extinguishes at the start of Act 3.

Punch Dagger

Shop

Upon pickup, Enchant an Attack with Momentum 5.

Radiant Pearl

Ancient

At the start of each combat, add 1 Luminesce into your Hand.

Rainbow Ring

Rare

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth

Rare

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Red Mask

Uncommon

At the start of each combat, apply 1 Weak to ALL enemies.

Red Skull

Common

While your HP is at or below 50%, you have 3 additional Strength.

Regal Pillow

Common

Whenever you Rest, heal an additional 15 HP.

Regalite

Uncommon

Whenever you create a Colorless card, gain 2 Block.

Reptile Trinket

Uncommon

Whenever you use a potion, gain 3 Strength this turn.

Ring of the Drake

Starter

At the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake

Starter

At the start of each combat, draw 2 additional cards.

Ringing Triangle

Shop

Retain your Hand on the first turn of combat.

Ripple Basin

Uncommon

If you did not play any Attacks during your turn, gain 4 Block.

Royal Poison

Event

At the start of each combat, lose 4 HP.

Royal Stamp

Shop

Upon pickup, choose an Attack or Skill in your Deck to Enchant with [Enchantment].

Ruined Helmet

Rare

The first time you gain Strength each combat, double the amount gained.

Runic Capacitor

Shop

Start each combat with 3 additional Orb Slots.

Runic Pyramid

Ancient

At the end of your turn, you no longer discard your Hand.

Sai

Ancient

At the start of your turn, gain 7 Block.

Sand Castle

Ancient

Upon pickup, Upgrade 6 random cards.

Screaming Flagon

Shop

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Scroll Boxes

Ancient

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Sea Glass

Ancient

See 15 cards from another character. Choose any number of them to add to your Deck.

Seal of Gold

Ancient

At the start of your turn, spend 5 Gold to gain [energy:1].

Self-Forming Clay

Uncommon

Whenever you lose HP in combat, gain 3 Block next turn.

Sere Talon

Ancient

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Shovel

Rare

You can now dig at Rest Sites to obtain a random Relic.

Shuriken

Rare

Every time you play 3 Attacks in a single turn, gain 1 Strength.

Signet Ring

Ancient

Upon pickup, gain 999 Gold.

Silver Crucible

Ancient

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Sling of Courage

Shop

Start each Elite combat with 2 Strength.

Small Capsule

Ancient

Upon pickup, obtain a random Relic.

Snecko Eye

Ancient

At the start of your turn, draw 2 additional cards. Start each combat Confused.

Snecko Skull

Common

Whenever you apply Poison, apply an additional 1 Poison.

Sozu

Ancient

Gain [energy:1] at the start of each turn. You can no longer obtain potions.

Sparkling Rouge

Uncommon

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Spiked Gauntlets

Ancient

Gain [energy:1] at the start of each turn. Powers cost 1 more [energy:1].

Stone Calendar

Rare

At the end of turn 7, deal 52 damage to ALL enemies.

Stone Cracker

Uncommon

At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Stone Humidifier

Ancient

Whenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook

Ancient

Upon pickup, add 1 Brightest Flame to your Deck.

Strawberry

Common

Upon pickup, raise your Max HP by 7.

Strike Dummy

Common

Cards containing “Strike” deal 3 additional damage.

Sturdy Clamp

Rare

Up to 10 Block persists across turns.

Sword of Jade

Event

Start each combat with 3 Strength.

Sword of Stone

Event

Transforms into a powerful Relic after defeating 5 Elites.

Symbiotic Virus

Uncommon

At the start of each combat, Channel 1 Dark.

Tanx's Whistle

Ancient

Upon pickup, add 1 Whistle to your Deck.

Tea of Discourtesy

Event

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Abacus

Shop

Whenever you shuffle your Draw Pile, gain 6 Block.

The Boot

Event

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Courier

Rare

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Throwing Axe

Ancient

The first card you play each combat is played an extra time.

Tingsha

Uncommon

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tiny Mailbox

Common

Whenever you Rest, procure a random potion.

Toasty Mittens

Ancient

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Toolbox

Shop

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Touch of Orobas

Ancient

Upon pickup, replace your starter Relic with an Ancient version.

Tough Bandages

Rare

Whenever you discard a card during your turn, gain 3 Block.

Toxic Egg

Rare

Whenever you add a Skill into your Deck, Upgrade it.

Toy Box

Ancient

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang

Ancient

Choose 3 Attacks in your Deck. Enchant them with Instinct.

Tungsten Rod

Rare

Whenever you would lose HP, lose 1 less.

Tuning Fork

Uncommon

Every time you play 10 Skills, gain 7 Block.

Twisted Funnel

Uncommon

At the start of each combat, apply 4 Poison to ALL enemies.

Unceasing Top

Rare

Whenever you have no cards in Hand during your turn, draw a card.

Undying Sigil

Shop

Enemies with at least as much Doom as HP deal 50% less damage.

Unsettling Lamp

Rare

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vajra

Common

Start each combat with 1 Strength.

VakuuCardSelector

Unknown

Vambrace

Uncommon

The first time you gain Block from a card each combat, double the amount gained.

Velvet Choker

Ancient

Gain [energy:1] at the start of each turn. You cannot play more than 6 cards per turn.

Venerable Tea Set

Common

Whenever you enter a Rest Site, start the next combat with an additional [energy:2].

Very Hot Cocoa

Ancient

Start each combat with an additional [energy:4].

Vexing Puzzlebox

Rare

At the start of each combat, add a random card into your Hand. It costs 0[energy:1].

Vitruvian Minion

Shop

Cards containing “Minion” deal double damage and gain double Block.

War Hammer

Ancient

Whenever you kill an Elite, Upgrade 4 random cards.

War Paint

Common

Upon pickup, Upgrade 2 random Skills.

Whetstone

Common

Upon pickup, Upgrade 2 random Attacks.

Whispering Earring

Ancient

Gain [energy:1] at the start of each turn. Vakuu plays your first turn for you.

White Beast Statue

Rare

Potions always appear in combat rewards.

White Star

Rare

Elites drop an additional Rare card reward.

Wing Charm

Shop

A random card in each card reward is Enchanted with Swift 1.

Wongo Customer Appreciation Badge

Event

Does nothing.

Wongo's Mystery Ticket

Event

Receive 3 random Relics after 5 combats.

Yummy Cookie

Ancient

Upon pickup, Upgrade 4 cards.