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Card Guide
Barricade
Card Effect
Block is not removed at the start of your turn.
Upgrade
When to Pick Barricade
Barricade is a 3-cost power card for the Ironclad. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.
When to Skip
At 3-cost, this is on the higher end of the cost curve. Without reliable energy generation, it may sit dead in your hand. Powers require a setup turn. If your deck lacks defense or needs to act immediately, skip until you have the energy to spare. This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.
Upgrade Value
High upgrade priority. Cost becomes 2 — these changes significantly improve the card's efficiency.
Synergies
No automatic synergies detected. Try pairing with same-character and same-keyword cards.
Is Barricade worth taking?
A-Tier · Block carryBarricade keeps your block between turns, which changes how the whole deck plays. Once it is down, every point of block you generate is permanent progress instead of something that disappears at the start of your turn.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 3 | 2 |
Upgrade changes: Cost becomes 2
How to play Barricade
- Play it on a turn where you can also generate block. A Barricade with no block is just a 3-energy do-nothing turn.
- Build a stockpile before the boss’s big attack. The card rewards planning two or three turns ahead.
- Upgrade it when the deck is defensive. Two energy instead of three makes the setup turn much safer.
Common mistakes
- Playing it in a deck with too little block generation. Barricade multiplies block; it does not create it.
- Waiting until the last possible turn. The earlier it lands, the more block you get to keep.
Cards that work with Barricade
Barricade turns block into a resource you keep. Big block cards and exhaust-based block generation give it something to carry, and Entrench doubles the pile.
Where to get Barricade
Barricade is in the Ironclad rare pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.