Card Category
Uncommon Cards
Complete guide to Uncommon cards in Slay the Spire 2 — versatile mid-tier cards with powerful effects for every character.
Uncommon cards in Slay the Spire 2 form the versatile middle tier of card rewards. More powerful than commons but less build-defining than rares, uncommon cards provide the specialized effects that turn basic decks into well-oiled machines. They are the most common high-value rewards in card pick screens and should form the core of most successful decks.
The uncommon card pool is where most key synergies live. Cards like Catalyst (Silent) — which multiplies existing poison stacks — are technically uncommon but can be more impactful than many rares. Similarly, Defragment (Defect) provides Focus scaling that is essential for orb-based decks, and Shrug It Off (Ironclad) offers efficient block plus card draw that fits into any Ironclad build.
Uncommon cards often provide the bridge between your basic starter cards and your end-game strategy. They offer specialized effects — applying specific debuffs, generating resources, or enabling specific card interactions — that add depth and direction to your deck. Because they are not as rare, you have more opportunities to find the specific uncommons that support your strategy.
Cost efficiency on uncommon cards is generally excellent. Cards like Predator (Silent, 3-cost attack with high damage) and Sunder (Defect, 5-damage attack that refills energy on kill) provide premium stats and effects that remain relevant throughout a run. Many uncommon cards, especially those with scaling capabilities, can serve as primary damage or block sources in Act 3 and beyond.
Accuracy
Uncommon · Power · Silent
Shivs deal 4 additional damage.
Alignment
Uncommon · Skill · Regent
Gain .
Ashen Strike
Uncommon · Attack · Ironclad
Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Automation
Uncommon · Power · Colorless
Every 10 cards you draw, gain .
Backstab
Uncommon · Attack · Silent
Deal 11 damage.
Battle Trance
Uncommon · Skill · Ironclad
Draw 3 cards. You cannot draw additional cards this turn.
Believe in You
Uncommon · Skill · Colorless
Another player gains .
Black Hole
Uncommon · Power · Regent
Whenever you spend or gain , deal 3 damage to ALL enemies.
Bludgeon
Uncommon · Attack · Ironclad
Deal 32 damage.
Blur
Uncommon · Skill · Silent
Gain 5 Block. Block is not removed at the start of your next turn.
Bone Shards
Uncommon · Attack · Necrobinder
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Boot Sequence
Uncommon · Skill · Defect
Gain 10 Block.
Borrowed Time
Uncommon · Skill · Necrobinder
Apply 3 Doom to yourself. Gain .
Bouncing Flask
Uncommon · Skill · Silent
Apply 3 Poison to a random enemy 3 times.
Bubble Bubble
Uncommon · Skill · Silent
If the enemy has Poison, apply 9 Poison.
Bulk Up
Uncommon · Power · Defect
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
Bully
Uncommon · Attack · Ironclad
Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark
Uncommon · Skill · Regent
Gain 13 Block. Forge 10.
Burning Pact
Uncommon · Skill · Ironclad
Exhaust 1 card. Draw 2 cards.
Bury
Uncommon · Attack · Necrobinder
Deal 52 damage.
Calcify
Uncommon · Power · Necrobinder
Osty's attacks deal 4 additional damage.
Calculated Gamble
Uncommon · Skill · Silent
Discard your Hand, then draw that many cards.
Capacitor
Uncommon · Power · Defect
Gain 2 Orb Slots.
Capture Spirit
Uncommon · Skill · Necrobinder
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Catastrophe
Uncommon · Skill · Colorless
Play 2 random cards from your Draw Pile.
Chaos
Uncommon · Skill · Defect
Channel 1 random Orb.
CHARGE!!
Uncommon · Skill · Regent
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Child of the Stars
Uncommon · Power · Regent
Whenever you spend , gain 2 Block for each spent.
Chill
Uncommon · Skill · Defect
Channel 1 Frost for each enemy.
Cleanse
Uncommon · Skill · Necrobinder
Summon 3. Exhaust 1 card from your Draw Pile.
Compact
Uncommon · Skill · Defect
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Conqueror
Uncommon · Skill · Regent
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Convergence
Uncommon · Skill · Regent
Next turn, gain and . Retain your Hand this turn.
Coordinate
Uncommon · Skill · Colorless
Give another player 5 Strength this turn.
Countdown
Uncommon · Power · Necrobinder
At the start of your turn, apply 6 Doom to a random enemy.
Danse Macabre
Uncommon · Power · Necrobinder
Whenever you play a card that costs or more, gain 3 Block.
Dark Shackles
Uncommon · Skill · Colorless
Enemy loses 9 Strength this turn.
Darkness
Uncommon · Skill · Defect
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Dash
Uncommon · Attack · Silent
Gain 10 Block. Deal 10 damage.
Death March
Uncommon · Attack · Necrobinder
Deal 11 damage. Deals 3 additional damage for each card drawn during your turn.
Deathbringer
Uncommon · Skill · Necrobinder
Apply 21 Doom and 1 Weak to ALL enemies.
Death's Door
Uncommon · Skill · Necrobinder
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Debilitate
Uncommon · Attack · Necrobinder
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Delay
Uncommon · Skill · Necrobinder
Gain 11 Block. Next turn, gain .
Demonic Shield
Uncommon · Skill · Ironclad
Lose 1 HP. Give another player Block equal to your Block.
Devastate
Uncommon · Attack · Regent
Deal 30 damage.
Dirge
Uncommon · Skill · Necrobinder
Summon 3 X times. Add X Souls into your Draw Pile.
Discovery
Uncommon · Skill · Colorless
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.
Dismantle
Uncommon · Attack · Ironclad
Deal 8 damage. If the enemy is Vulnerable, hits twice.
Dominate
Uncommon · Skill · Ironclad
Gain 1 Strength for each Vulnerable on the enemy.
Double Energy
Uncommon · Skill · Defect
Double your Energy.
Dramatic Entrance
Uncommon · Attack · Colorless
Deal 11 damage to ALL enemies.
Dredge
Uncommon · Skill · Necrobinder
Put 3 cards from your Discard Pile into your Hand.
Drum of Battle
Uncommon · Power · Ironclad
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Energy Surge
Uncommon · Skill · Defect
ALL players gain .
Enfeebling Touch
Uncommon · Skill · Necrobinder
Enemy loses 8 Strength this turn.
Equilibrium
Uncommon · Skill · Colorless
Gain 13 Block. Retain your Hand this turn.
Escape Plan
Uncommon · Skill · Silent
Draw 1 card. If you draw a Skill, gain 3 Block.
Evil Eye
Uncommon · Skill · Ironclad
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight
Uncommon · Skill · Ironclad
Gain for each Attack in your Hand.
Expertise
Uncommon · Skill · Silent
Draw cards until you have 6 in your Hand.
Expose
Uncommon · Skill · Silent
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.
Fasten
Uncommon · Power · Colorless
Gain an additional 5 Block from Defend cards.
Feel No Pain
Uncommon · Power · Ironclad
Whenever a card is Exhausted, gain 3 Block.
Feral
Uncommon · Power · Defect
The first time you play a 0 Attack each turn, return it to your Hand.
Fetch
Uncommon · Attack · Necrobinder
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Fight Me!
Uncommon · Attack · Ironclad
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.
Fight Through
Uncommon · Skill · Defect
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Finesse
Uncommon · Skill · Colorless
Gain 4 Block. Draw 1 card.
Finisher
Uncommon · Attack · Silent
Deal 6 damage for each Attack already played this turn.
Fisticuffs
Uncommon · Attack · Colorless
Deal 7 damage. Gain Block equal to damage dealt.
Flame Barrier
Uncommon · Skill · Ironclad
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
Flanking
Uncommon · Skill · Silent
The enemy takes double damage from other players this turn.
Flash of Steel
Uncommon · Attack · Colorless
Deal 5 damage. Draw 1 card.
Flechettes
Uncommon · Attack · Silent
Deal 5 damage for each Skill in your Hand.
Follow Through
Uncommon · Attack · Silent
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Footwork
Uncommon · Power · Silent
Gain 2 Dexterity.
Forgotten Ritual
Uncommon · Skill · Ironclad
If you Exhausted a card this turn, gain .
Friendship
Uncommon · Power · Necrobinder
Lose 2 Strength. Gain at the start of each turn.
FTL
Uncommon · Attack · Defect
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
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