Card Category
Uncommon Cards
Complete guide to Uncommon cards in Slay the Spire 2 — versatile mid-tier cards with powerful effects for every character.
Uncommon cards in Slay the Spire 2 form the versatile middle tier of card rewards. More powerful than commons but less build-defining than rares, uncommon cards provide the specialized effects that turn basic decks into well-oiled machines. They are the most common high-value rewards in card pick screens and should form the core of most successful decks.
The uncommon card pool is where most key synergies live. Cards like Catalyst (Silent) — which multiplies existing poison stacks — are technically uncommon but can be more impactful than many rares. Similarly, Defragment (Defect) provides Focus scaling that is essential for orb-based decks, and Shrug It Off (Ironclad) offers efficient block plus card draw that fits into any Ironclad build.
Uncommon cards often provide the bridge between your basic starter cards and your end-game strategy. They offer specialized effects — applying specific debuffs, generating resources, or enabling specific card interactions — that add depth and direction to your deck. Because they are not as rare, you have more opportunities to find the specific uncommons that support your strategy.
Cost efficiency on uncommon cards is generally excellent. Cards like Predator (Silent, 3-cost attack with high damage) and Sunder (Defect, 5-damage attack that refills energy on kill) provide premium stats and effects that remain relevant throughout a run. Many uncommon cards, especially those with scaling capabilities, can serve as primary damage or block sources in Act 3 and beyond.

Accuracy
Uncommon · Power · Silent
Shivs deal 4 additional damage.

Alignment
Uncommon · Skill · Regent
Gain .

Ashen Strike
Uncommon · Attack · Ironclad
Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Automation
Uncommon · Power · Colorless
Every 10 cards you draw, gain .

Backstab
Uncommon · Attack · Silent
Deal 11 damage.

Battle Trance
Uncommon · Skill · Ironclad
Draw 3 cards. You cannot draw additional cards this turn.

Believe in You
Uncommon · Skill · Colorless
Another player gains .

Black Hole
Uncommon · Power · Regent
Whenever you spend or gain , deal 3 damage to ALL enemies.

Bludgeon
Uncommon · Attack · Ironclad
Deal 32 damage.

Blur
Uncommon · Skill · Silent
Gain 5 Block. Block is not removed at the start of your next turn.

Bone Shards
Uncommon · Attack · Necrobinder
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Boot Sequence
Uncommon · Skill · Defect
Gain 10 Block.

Borrowed Time
Uncommon · Skill · Necrobinder
Apply 3 Doom to yourself. Gain .

Bouncing Flask
Uncommon · Skill · Silent
Apply 3 Poison to a random enemy 3 times.

Bubble Bubble
Uncommon · Skill · Silent
If the enemy has Poison, apply 9 Poison.

Bulk Up
Uncommon · Power · Defect
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Bully
Uncommon · Attack · Ironclad
Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Bulwark
Uncommon · Skill · Regent
Gain 13 Block. Forge 10.

Burning Pact
Uncommon · Skill · Ironclad
Exhaust 1 card. Draw 2 cards.

Bury
Uncommon · Attack · Necrobinder
Deal 52 damage.

Calcify
Uncommon · Power · Necrobinder
Osty's attacks deal 4 additional damage.

Calculated Gamble
Uncommon · Skill · Silent
Discard your Hand, then draw that many cards.

Capacitor
Uncommon · Power · Defect
Gain 2 Orb Slots.

Capture Spirit
Uncommon · Skill · Necrobinder
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Catastrophe
Uncommon · Skill · Colorless
Play 2 random cards from your Draw Pile.

Chaos
Uncommon · Skill · Defect
Channel 1 random Orb.

CHARGE!!
Uncommon · Skill · Regent
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Child of the Stars
Uncommon · Power · Regent
Whenever you spend , gain 2 Block for each spent.

Chill
Uncommon · Skill · Defect
Channel 1 Frost for each enemy.

Cleanse
Uncommon · Skill · Necrobinder
Summon 3. Exhaust 1 card from your Draw Pile.

Compact
Uncommon · Skill · Defect
Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Conqueror
Uncommon · Skill · Regent
Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence
Uncommon · Skill · Regent
Next turn, gain and . Retain your Hand this turn.

Coordinate
Uncommon · Skill · Colorless
Give another player 5 Strength this turn.

Countdown
Uncommon · Power · Necrobinder
At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre
Uncommon · Power · Necrobinder
Whenever you play a card that costs or more, gain 3 Block.

Dark Shackles
Uncommon · Skill · Colorless
Enemy loses 9 Strength this turn.

Darkness
Uncommon · Skill · Defect
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Dash
Uncommon · Attack · Silent
Gain 10 Block. Deal 10 damage.

Death March
Uncommon · Attack · Necrobinder
Deal 11 damage. Deals 3 additional damage for each card drawn during your turn.

Deathbringer
Uncommon · Skill · Necrobinder
Apply 21 Doom and 1 Weak to ALL enemies.

Death's Door
Uncommon · Skill · Necrobinder
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Debilitate
Uncommon · Attack · Necrobinder
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Delay
Uncommon · Skill · Necrobinder
Gain 11 Block. Next turn, gain .

Demonic Shield
Uncommon · Skill · Ironclad
Lose 1 HP. Give another player Block equal to your Block.

Devastate
Uncommon · Attack · Regent
Deal 30 damage.

Dirge
Uncommon · Skill · Necrobinder
Summon 3 X times. Add X Souls into your Draw Pile.

Discovery
Uncommon · Skill · Colorless
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.

Dismantle
Uncommon · Attack · Ironclad
Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dominate
Uncommon · Skill · Ironclad
Gain 1 Strength for each Vulnerable on the enemy.

Double Energy
Uncommon · Skill · Defect
Double your Energy.

Dramatic Entrance
Uncommon · Attack · Colorless
Deal 11 damage to ALL enemies.

Dredge
Uncommon · Skill · Necrobinder
Put 3 cards from your Discard Pile into your Hand.

Drum of Battle
Uncommon · Power · Ironclad
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Energy Surge
Uncommon · Skill · Defect
ALL players gain .

Enfeebling Touch
Uncommon · Skill · Necrobinder
Enemy loses 8 Strength this turn.

Equilibrium
Uncommon · Skill · Colorless
Gain 13 Block. Retain your Hand this turn.

Escape Plan
Uncommon · Skill · Silent
Draw 1 card. If you draw a Skill, gain 3 Block.

Evil Eye
Uncommon · Skill · Ironclad
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight
Uncommon · Skill · Ironclad
Gain for each Attack in your Hand.

Expertise
Uncommon · Skill · Silent
Draw cards until you have 6 in your Hand.

Expose
Uncommon · Skill · Silent
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.

Fasten
Uncommon · Power · Colorless
Gain an additional 5 Block from Defend cards.

Feel No Pain
Uncommon · Power · Ironclad
Whenever a card is Exhausted, gain 3 Block.

Feral
Uncommon · Power · Defect
The first time you play a 0 Attack each turn, return it to your Hand.

Fetch
Uncommon · Attack · Necrobinder
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Fight Me!
Uncommon · Attack · Ironclad
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Fight Through
Uncommon · Skill · Defect
Gain 13 Block. Add 2 Wounds into your Discard Pile.

Finesse
Uncommon · Skill · Colorless
Gain 4 Block. Draw 1 card.

Finisher
Uncommon · Attack · Silent
Deal 6 damage for each Attack already played this turn.

Fisticuffs
Uncommon · Attack · Colorless
Deal 7 damage. Gain Block equal to damage dealt.

Flame Barrier
Uncommon · Skill · Ironclad
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Flanking
Uncommon · Skill · Silent
The enemy takes double damage from other players this turn.

Flash of Steel
Uncommon · Attack · Colorless
Deal 5 damage. Draw 1 card.

Flechettes
Uncommon · Attack · Silent
Deal 5 damage for each Skill in your Hand.

Follow Through
Uncommon · Attack · Silent
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Footwork
Uncommon · Power · Silent
Gain 2 Dexterity.

Forgotten Ritual
Uncommon · Skill · Ironclad
If you Exhausted a card this turn, gain .

Friendship
Uncommon · Power · Necrobinder
Lose 2 Strength. Gain at the start of each turn.

FTL
Uncommon · Attack · Defect
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Furnace
Uncommon · Power · Regent
At the start of your turn, Forge 4.

Fusion
Uncommon · Skill · Defect
Channel 1 Plasma.

Gamma Blast
Uncommon · Attack · Regent
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gang Up
Uncommon · Attack · Colorless
Deal 10 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Glacier
Uncommon · Skill · Defect
Gain 6 Block. Channel 2 Frost.

Glasswork
Uncommon · Skill · Defect
Gain 5 Block. Channel 1 Glass.

Glimmer
Uncommon · Skill · Regent
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Grapple
Uncommon · Attack · Ironclad
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Hailstorm
Uncommon · Power · Defect
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hand Trick
Uncommon · Skill · Silent
Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Haunt
Uncommon · Power · Necrobinder
Whenever you play a Soul, a random enemy loses 6 HP.

Haze
Uncommon · Skill · Silent
Apply 4 Poison to ALL enemies.

Hegemony
Uncommon · Attack · Regent
Deal 15 damage. Next turn, gain .

Hemokinesis
Uncommon · Attack · Ironclad
Lose 2 HP. Deal 14 damage.

Hidden Daggers
Uncommon · Skill · Silent
Discard 2 cards. Add 2 Shivs into your Hand.

High Five
Uncommon · Attack · Necrobinder
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Howl from Beyond
Uncommon · Attack · Ironclad
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Huddle Up
Uncommon · Skill · Colorless
ALL allies draw 2 cards.

Impatience
Uncommon · Skill · Colorless
If you have no Attacks in your Hand, draw 2 cards.

Infernal Blade
Uncommon · Skill · Ironclad
Add a random Attack into your Hand. It's free to play this turn.

Inferno
Uncommon · Power · Ironclad
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades
Uncommon · Power · Silent
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Uncommon · Power · Ironclad
Gain 2 Strength.

Intercept
Uncommon · Skill · Colorless
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

Iteration
Uncommon · Power · Defect
The first time you draw a Status card each turn, draw 2 cards.

Jack of All Trades
Uncommon · Skill · Colorless
Add 1 random Colorless card into your Hand.

Juggling
Uncommon · Power · Ironclad
Add a copy of the third Attack you play each turn into your Hand.

Kingly Kick
Uncommon · Attack · Regent
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch
Uncommon · Attack · Regent
Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.

Knockout Blow
Uncommon · Attack · Regent
Deal 30 damage. If this kills an enemy, gain .

Largesse
Uncommon · Skill · Regent
Another player adds 1 random Colorless card to their Hand.

Leg Sweep
Uncommon · Skill · Silent
Apply 2 Weak. Gain 11 Block.

Legion of Bone
Uncommon · Skill · Necrobinder
ALL players Summon 6.

Lethality
Uncommon · Power · Necrobinder
The first Attack each turn deals 50% additional damage.

Lift
Uncommon · Skill · Colorless
Give another player 11 Block.

Loop
Uncommon · Power · Defect
At the start of your turn, trigger the passive ability of your rightmost Orb.

Lunar Blast
Uncommon · Attack · Regent
Deal 4 damage for each Skill already played this turn.

Manifest Authority
Uncommon · Skill · Regent
Gain 7 Block. Add 1 random Colorless card into your Hand.

Melancholy
Uncommon · Skill · Necrobinder
Gain 13 Block. Reduce this card's cost by whenever ANYONE dies.

Memento Mori
Uncommon · Attack · Silent
Deal 12 damage. Deals 4 additional damage for each card discarded this turn.

Mind Blast
Uncommon · Attack · Colorless
Deal damage equal to the number of cards in your Draw Pile.

Mirage
Uncommon · Skill · Silent
Gain Block equal to Poison on ALL enemies.

Monologue
Uncommon · Skill · Regent
Whenever you play a card this turn, gain 1 Strength this turn.

No Escape
Uncommon · Skill · Necrobinder
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Noxious Fumes
Uncommon · Power · Silent
At the start of your turn, apply 2 Poison to ALL enemies.

Null
Uncommon · Attack · Defect
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Omnislice
Uncommon · Attack · Colorless
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

Orbit
Uncommon · Power · Regent
Every you spend, gain .

Outbreak
Uncommon · Power · Silent
Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Overclock
Uncommon · Skill · Defect
Draw 2 cards. Add a Burn into your Discard Pile.

Pagestorm
Uncommon · Power · Necrobinder
Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot
Uncommon · Power · Regent
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache
Uncommon · Power · Colorless
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Uncommon · Skill · Colorless
Gain 30 Block. You cannot gain Block from cards for 2 turns.

Parry
Uncommon · Power · Regent
Whenever you play Sovereign Blade, gain 6 Block.

Parse
Uncommon · Skill · Necrobinder
Draw 3 cards.

Particle Wall
Uncommon · Skill · Regent
Gain 9 Block. Return this card to your Hand.

Phantom Blades
Uncommon · Power · Silent
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Pillage
Uncommon · Attack · Ironclad
Deal 6 damage. Draw cards until you draw a non-Attack card.

Pillar of Creation
Uncommon · Power · Regent
Whenever you create a card, gain 3 Block.

Pinpoint
Uncommon · Attack · Silent
Deal 17 damage. Costs 1 less for each Skill played this turn.

Pounce
Uncommon · Attack · Silent
Deal 12 damage. The next Skill you play costs 0 .

Precise Cut
Uncommon · Attack · Silent
Deal 15 damage. Deals 2 less damage for each other card in your Hand.

Predator
Uncommon · Attack · Silent
Deal 15 damage. Next turn, draw 2 cards.

Prep Time
Uncommon · Power · Colorless
At the start of your turn, gain 4 Vigor.

Production
Uncommon · Skill · Colorless
Gain .

Prolong
Uncommon · Skill · Colorless
Next turn, gain Block equal to your current Block.

Prophesize
Uncommon · Skill · Regent
Draw 6 cards.

Prowess
Uncommon · Power · Colorless
Gain 1 Strength. Gain 1 Dexterity.

Pull from Below
Uncommon · Attack · Necrobinder
Deal 5 damage for each Ethereal card played this combat.

Purity
Uncommon · Skill · Colorless
Exhaust up to 3 cards in your Hand.

Putrefy
Uncommon · Skill · Necrobinder
Apply 2 Weak. Apply 2 Vulnerable.

Quasar
Uncommon · Skill · Regent
Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
Uncommon · Attack · Regent
Deal 3 damage to ALL enemies for each gained this turn.

Rage
Uncommon · Skill · Ironclad
Whenever you play an Attack this turn, gain 3 Block.

Rampage
Uncommon · Attack · Ironclad
Deal 9 damage. Increase this card's damage by 5 this combat.

Rattle
Uncommon · Attack · Necrobinder
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Reflect
Uncommon · Skill · Regent
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Reflex
Uncommon · Skill · Silent
Draw 2 cards.

Refract
Uncommon · Attack · Defect
Deal 9 damage twice. Channel 2 Glass.

Resonance
Uncommon · Skill · Regent
Gain 1 Strength. ALL enemies lose 1 Strength.

Restlessness
Uncommon · Skill · Colorless
If your Hand is empty, draw 2 cards and gain .

Right Hand Hand
Uncommon · Attack · Necrobinder
Osty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Rip and Tear
Uncommon · Attack · event
Deal 7 damage to a random enemy twice.

Rocket Punch
Uncommon · Attack · Defect
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.

Royal Gamble
Uncommon · Skill · Regent
Gain 9 .

Rupture
Uncommon · Power · Ironclad
Whenever you lose HP on your turn, gain 1 Strength.

Scavenge
Uncommon · Skill · Defect
Exhaust a card. Next turn, gain .

Scrape
Uncommon · Attack · Defect
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 .

Second Wind
Uncommon · Skill · Ironclad
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Seeker Strike
Uncommon · Attack · Colorless
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Severance
Uncommon · Attack · Necrobinder
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shadow Shield
Uncommon · Skill · Defect
Gain 11 Block. Channel 1 Dark.

Shining Strike
Uncommon · Attack · Regent
Deal 8 damage. Gain . Put this card on top of your Draw Pile.

Shockwave
Uncommon · Skill · Colorless
Apply 3 Weak and Vulnerable to ALL enemies.

Shroud
Uncommon · Power · Necrobinder
Whenever you apply Doom, gain 2 Block.

Sic 'Em
Uncommon · Attack · Necrobinder
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Skewer
Uncommon · Attack · Silent
Deal 7 damage X times.

Skim
Uncommon · Skill · Defect
Draw 3 cards.

Sleight of Flesh
Uncommon · Power · Necrobinder
Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack
Uncommon · Power · Defect
Whenever you create a Status, deal 5 damage to ALL enemies.

Spectrum Shift
Uncommon · Power · Regent
At the start of your turn, add 1 random Colorless card into your Hand.

Speedster
Uncommon · Power · Silent
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spite
Uncommon · Attack · Ironclad
Deal 6 damage. If you lost HP this turn, draw 1 card.

Splash
Uncommon · Skill · Colorless
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spur
Uncommon · Skill · Necrobinder
Summon 3. Osty heals 5 HP.

Stampede
Uncommon · Power · Ironclad
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stardust
Uncommon · Attack · Regent
Deal 5 damage to a random enemy X times.

Stomp
Uncommon · Attack · Ironclad
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Stone Armor
Uncommon · Power · Ironclad
Gain 4 Plating.

Storm
Uncommon · Power · Defect
Whenever you play a Power, Channel 1 Lightning.

Strangle
Uncommon · Attack · Silent
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Stratagem
Uncommon · Power · Colorless
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine
Uncommon · Power · Defect
Whenever you play a Power, gain .

Summon Forth
Uncommon · Skill · Regent
Forge 8. Put Sovereign Blade into your Hand from anywhere.

Sunder
Uncommon · Attack · Defect
Deal 24 damage. If this kills an enemy, gain .

Supermassive
Uncommon · Attack · Regent
Deal 8 damage. Deals 3 additional damage for each card you created this combat.

Synchronize
Uncommon · Skill · Defect
Gain 2 Focus this turn for each unique Orb you have.

Synthesis
Uncommon · Attack · Defect
Deal 12 damage. The next Power you play costs 0 .

Tactician
Uncommon · Skill · Silent
Gain .

Tag Team
Uncommon · Attack · Colorless
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Taunt
Uncommon · Skill · Ironclad
Gain 7 Block. Apply 1 Vulnerable.

Tempest
Uncommon · Skill · Defect
Channel X Lightning.

Terraforming
Uncommon · Skill · Regent
Gain 6 Vigor.

Tesla Coil
Uncommon · Attack · Defect
Deal 3 damage. Trigger all Lightning against the enemy.

The Bomb
Uncommon · Skill · Colorless
At the end of 3 turns, deal 40 damage to ALL enemies.

Thinking Ahead
Uncommon · Skill · Colorless
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.

Thrumming Hatchet
Uncommon · Attack · Colorless
Deal 11 damage. At the start of your next turn, return this to your Hand.

Thunder
Uncommon · Power · Defect
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Ultimate Defend
Uncommon · Skill · Colorless
Gain 11 Block.

Ultimate Strike
Uncommon · Attack · Colorless
Deal 14 damage.

Unrelenting
Uncommon · Attack · Ironclad
Deal 12 damage. The next Attack you play costs 0 .

Up My Sleeve
Uncommon · Skill · Silent
Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Uppercut
Uncommon · Attack · Ironclad
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Veilpiercer
Uncommon · Attack · Necrobinder
Deal 10 damage. The next Ethereal card you play costs 0 .

Vicious
Uncommon · Power · Ironclad
Whenever you apply Vulnerable, draw 1 card.

Volley
Uncommon · Attack · Colorless
Deal 10 damage to a random enemy X times.

Well-Laid Plans
Uncommon · Power · Silent
At the end of your turn, Retain up to 1 card.

Whirlwind
Uncommon · Attack · Ironclad
Deal 5 damage to ALL enemies X times.

White Noise
Uncommon · Skill · Defect
Add a random Power into your Hand. It's free to play this turn.