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Uncommon Cards

Complete guide to Uncommon cards in Slay the Spire 2 — versatile mid-tier cards with powerful effects for every character.

Uncommon cards in Slay the Spire 2 form the versatile middle tier of card rewards. More powerful than commons but less build-defining than rares, uncommon cards provide the specialized effects that turn basic decks into well-oiled machines. They are the most common high-value rewards in card pick screens and should form the core of most successful decks.

The uncommon card pool is where most key synergies live. Cards like Catalyst (Silent) — which multiplies existing poison stacks — are technically uncommon but can be more impactful than many rares. Similarly, Defragment (Defect) provides Focus scaling that is essential for orb-based decks, and Shrug It Off (Ironclad) offers efficient block plus card draw that fits into any Ironclad build.

Uncommon cards often provide the bridge between your basic starter cards and your end-game strategy. They offer specialized effects — applying specific debuffs, generating resources, or enabling specific card interactions — that add depth and direction to your deck. Because they are not as rare, you have more opportunities to find the specific uncommons that support your strategy.

Cost efficiency on uncommon cards is generally excellent. Cards like Predator (Silent, 3-cost attack with high damage) and Sunder (Defect, 5-damage attack that refills energy on kill) provide premium stats and effects that remain relevant throughout a run. Many uncommon cards, especially those with scaling capabilities, can serve as primary damage or block sources in Act 3 and beyond.

220 cards
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Accuracy

Uncommon · Power · Silent

1

Shivs deal 4 additional damage.

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Alignment

Uncommon · Skill · Regent

0

Gain .

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Ashen Strike

Uncommon · Attack · Ironclad

1

Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.

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Automation

Uncommon · Power · Colorless

1

Every 10 cards you draw, gain .

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Backstab

Uncommon · Attack · Silent

0

Deal 11 damage.

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Battle Trance

Uncommon · Skill · Ironclad

0

Draw 3 cards. You cannot draw additional cards this turn.

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Believe in You

Uncommon · Skill · Colorless

0

Another player gains .

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Black Hole

Uncommon · Power · Regent

1

Whenever you spend or gain , deal 3 damage to ALL enemies.

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Bludgeon

Uncommon · Attack · Ironclad

3

Deal 32 damage.

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Blur

Uncommon · Skill · Silent

1

Gain 5 Block. Block is not removed at the start of your next turn.

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Bone Shards

Uncommon · Attack · Necrobinder

1

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

✦

Boot Sequence

Uncommon · Skill · Defect

0

Gain 10 Block.

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Borrowed Time

Uncommon · Skill · Necrobinder

0

Apply 3 Doom to yourself. Gain .

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Bouncing Flask

Uncommon · Skill · Silent

2

Apply 3 Poison to a random enemy 3 times.

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Bubble Bubble

Uncommon · Skill · Silent

1

If the enemy has Poison, apply 9 Poison.

✦

Bulk Up

Uncommon · Power · Defect

2

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

✦

Bully

Uncommon · Attack · Ironclad

0

Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.

✦

Bulwark

Uncommon · Skill · Regent

2

Gain 13 Block. Forge 10.

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Burning Pact

Uncommon · Skill · Ironclad

1

Exhaust 1 card. Draw 2 cards.

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Bury

Uncommon · Attack · Necrobinder

4

Deal 52 damage.

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Calcify

Uncommon · Power · Necrobinder

1

Osty's attacks deal 4 additional damage.

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Calculated Gamble

Uncommon · Skill · Silent

0

Discard your Hand, then draw that many cards.

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Capacitor

Uncommon · Power · Defect

1

Gain 2 Orb Slots.

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Capture Spirit

Uncommon · Skill · Necrobinder

1

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

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Catastrophe

Uncommon · Skill · Colorless

2

Play 2 random cards from your Draw Pile.

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Chaos

Uncommon · Skill · Defect

1

Channel 1 random Orb.

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CHARGE!!

Uncommon · Skill · Regent

1

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

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Child of the Stars

Uncommon · Power · Regent

1

Whenever you spend , gain 2 Block for each spent.

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Chill

Uncommon · Skill · Defect

0

Channel 1 Frost for each enemy.

✦

Cleanse

Uncommon · Skill · Necrobinder

1

Summon 3. Exhaust 1 card from your Draw Pile.

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Compact

Uncommon · Skill · Defect

1

Gain 6 Block. Transform all Status cards in your Hand into Fuel.

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Conqueror

Uncommon · Skill · Regent

1

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

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Convergence

Uncommon · Skill · Regent

1

Next turn, gain and . Retain your Hand this turn.

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Coordinate

Uncommon · Skill · Colorless

1

Give another player 5 Strength this turn.

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Countdown

Uncommon · Power · Necrobinder

1

At the start of your turn, apply 6 Doom to a random enemy.

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Danse Macabre

Uncommon · Power · Necrobinder

1

Whenever you play a card that costs or more, gain 3 Block.

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Dark Shackles

Uncommon · Skill · Colorless

0

Enemy loses 9 Strength this turn.

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Darkness

Uncommon · Skill · Defect

1

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

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Dash

Uncommon · Attack · Silent

2

Gain 10 Block. Deal 10 damage.

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Death March

Uncommon · Attack · Necrobinder

1

Deal 11 damage. Deals 3 additional damage for each card drawn during your turn.

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Deathbringer

Uncommon · Skill · Necrobinder

2

Apply 21 Doom and 1 Weak to ALL enemies.

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Death's Door

Uncommon · Skill · Necrobinder

1

Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

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Debilitate

Uncommon · Attack · Necrobinder

1

Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

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Delay

Uncommon · Skill · Necrobinder

2

Gain 11 Block. Next turn, gain .

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Demonic Shield

Uncommon · Skill · Ironclad

0

Lose 1 HP. Give another player Block equal to your Block.

✦

Devastate

Uncommon · Attack · Regent

1

Deal 30 damage.

✦

Dirge

Uncommon · Skill · Necrobinder

0

Summon 3 X times. Add X Souls into your Draw Pile.

✦

Discovery

Uncommon · Skill · Colorless

1

Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.

✦

Dismantle

Uncommon · Attack · Ironclad

1

Deal 8 damage. If the enemy is Vulnerable, hits twice.

✦

Dominate

Uncommon · Skill · Ironclad

1

Gain 1 Strength for each Vulnerable on the enemy.

✦

Double Energy

Uncommon · Skill · Defect

1

Double your Energy.

✦

Dramatic Entrance

Uncommon · Attack · Colorless

0

Deal 11 damage to ALL enemies.

✦

Dredge

Uncommon · Skill · Necrobinder

1

Put 3 cards from your Discard Pile into your Hand.

✦

Drum of Battle

Uncommon · Power · Ironclad

0

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

✦

Energy Surge

Uncommon · Skill · Defect

1

ALL players gain .

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Enfeebling Touch

Uncommon · Skill · Necrobinder

1

Enemy loses 8 Strength this turn.

✦

Equilibrium

Uncommon · Skill · Colorless

2

Gain 13 Block. Retain your Hand this turn.

✦

Escape Plan

Uncommon · Skill · Silent

0

Draw 1 card. If you draw a Skill, gain 3 Block.

✦

Evil Eye

Uncommon · Skill · Ironclad

1

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

✦

Expect a Fight

Uncommon · Skill · Ironclad

2

Gain for each Attack in your Hand.

✦

Expertise

Uncommon · Skill · Silent

1

Draw cards until you have 6 in your Hand.

✦

Expose

Uncommon · Skill · Silent

0

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.

✦

Fasten

Uncommon · Power · Colorless

1

Gain an additional 5 Block from Defend cards.

✦

Feel No Pain

Uncommon · Power · Ironclad

1

Whenever a card is Exhausted, gain 3 Block.

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Feral

Uncommon · Power · Defect

2

The first time you play a 0 Attack each turn, return it to your Hand.

✦

Fetch

Uncommon · Attack · Necrobinder

0

Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

✦

Fight Me!

Uncommon · Attack · Ironclad

2

Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

✦

Fight Through

Uncommon · Skill · Defect

1

Gain 13 Block. Add 2 Wounds into your Discard Pile.

✦

Finesse

Uncommon · Skill · Colorless

0

Gain 4 Block. Draw 1 card.

✦

Finisher

Uncommon · Attack · Silent

1

Deal 6 damage for each Attack already played this turn.

✦

Fisticuffs

Uncommon · Attack · Colorless

1

Deal 7 damage. Gain Block equal to damage dealt.

✦

Flame Barrier

Uncommon · Skill · Ironclad

2

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

✦

Flanking

Uncommon · Skill · Silent

2

The enemy takes double damage from other players this turn.

✦

Flash of Steel

Uncommon · Attack · Colorless

0

Deal 5 damage. Draw 1 card.

✦

Flechettes

Uncommon · Attack · Silent

1

Deal 5 damage for each Skill in your Hand.

✦

Follow Through

Uncommon · Attack · Silent

1

Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

✦

Footwork

Uncommon · Power · Silent

1

Gain 2 Dexterity.

✦

Forgotten Ritual

Uncommon · Skill · Ironclad

1

If you Exhausted a card this turn, gain .

✦

Friendship

Uncommon · Power · Necrobinder

1

Lose 2 Strength. Gain at the start of each turn.

✦

FTL

Uncommon · Attack · Defect

0

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

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Frequently Asked Questions

What are the best uncommon cards?

Catalyst (Silent), Defragment (Defect), Shrug It Off (Ironclad), and Footwork (Silent) are standout uncommon cards. These provide scaling or efficiency that remains valuable throughout the entire run. Other strong uncommons include Spot Weakness, Leg Sweep, and Coolheaded.

How do uncommon cards compare to rares?

While rare cards have higher individual power, uncommon cards offer better consistency and availability. A deck filled with synergistic uncommons often outperforms a deck with one or two powerful rares that lack supporting cards. Uncommons also have lower energy costs on average, making them easier to play in the early game.

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