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Card Guide
Impervious
Card Effect
Gain 30 Block.
Block
Upgrade
Keywords
When to Pick Impervious
Impervious is a 2-cost skill card for the Ironclad. It provides 30 block. 30 block is premium defense for surviving big enemy turns. Pick this when your deck needs defense.
When to Skip
Skip this card when your deck already satisfies its role. Adding it past that point only dilutes your draw.
Upgrade Value
Medium upgrade priority. Block +10 — a modest but useful improvement.
Synergies
- Exhaust: Demonic Shield, Dominate, Feed
Is Impervious worth taking?
A-Tier · Emergency defenseImpervious is the biggest single block card the Ironclad has: 30 block for 2 energy, or 40 upgraded. It exhausts, so you get one use, but that one use routinely saves a run against a boss or elite.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 2 | 2 |
| Block | 30 | 40 |
Upgrade changes: Block +10
How to play Impervious
- Save it for the turn you cannot otherwise survive. Spending it on a small hallway hit is usually a waste of the card’s real purpose.
- Play it before you know the exact incoming damage only when the alternative is death. Otherwise, hold it and let cheaper block cover the small turns.
- Upgrade it if the run is defensive. Ten extra block is a meaningful breakpoint against act 3 attacks.
Common mistakes
- Treating it as your everyday block card. It exhausts, so you cannot rely on it every turn.
- Playing it on a turn where a cheaper block card would have been enough. The card is a safety net, not a routine play.
Cards that work with Impervious
Impervious is strongest when its exhaust is a feature. Feel No Pain and Dark Embrace turn the one-time block into extra block or cards, and Barricade keeps the block around.
Where to get Impervious
Impervious is in the Ironclad rare pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.