Card Category
Attack Cards
Complete guide to Attack cards in Slay the Spire 2 — all damage-dealing cards across characters, rarities, costs and synergies.
Attack cards are the primary source of damage in Slay the Spire 2. These red-bordered cards deal direct damage to enemies, ranging from basic Strikes to devastating multi-hit combos and massive single-target finishers. Understanding the attack card pool across all characters is essential for building effective decks.
Every character has access to a unique set of attack cards that reflect their mechanical identity. The Ironclad's attacks focus on high base damage and Strength scaling, with multi-hit options like Sword Boomerang and Pummel that benefit enormously from Strength increases. The Silent's attacks often weave in poison applications or Shiv generation, dealing damage while building toward larger combos. The Defect's attacks integrate orb mechanics, with cards like Ball Lightning and Cold Snap that create orbs while damaging enemies.
Attack cards vary dramatically in cost and efficiency. Zero-cost attacks hit below the curve but provide free damage and synergize with cards that scale with number of attacks played. One-cost attacks are the standard, offering efficient damage-to-energy ratios. Two-cost heavy hitters like Carnage or Bludgeon deliver premium damage at the cost of flexibility. Multi-energy attacks represent significant investments with enormous potential returns.
Rarity also affects attack card power levels. Common attacks like Strike and Dagger Spray provide baseline functionality. Uncommon attacks such as Predator and Sunder offer enhanced effects and scaling potential. Rare attacks including Hyperbeam, Die Die Die, and Thunder Strike define entire builds with their powerful, build-around effects.
When building a deck, aim for a balanced mix of early-game attacks for hallway fights and scaling attacks that remain relevant against bosses. Too few attacks leave you vulnerable to multi-enemy encounters; too many dilute your defensive and scaling capabilities.
Adaptive Strike
Rare · Attack · Defect
Deal 18 damage. Add a 0 copy of this card into your Discard Pile.
All for One
Rare · Attack · Defect
Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.
Anger
Common · Attack · Ironclad
Deal 6 damage. Add a copy of this card into your Discard Pile.
Ashen Strike
Uncommon · Attack · Ironclad
Deal 9 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Assassinate
Rare · Attack · Silent
Deal 10 damage. Apply 1 Vulnerable.
Astral Pulse
Common · Attack · Regent
Deal 14 damage to ALL enemies.
Backstab
Uncommon · Attack · Silent
Deal 11 damage.
Ball Lightning
Common · Attack · Defect
Deal 7 damage. Channel 1 Lightning.
Banshee's Cry
Rare · Attack · Necrobinder
Deal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.
Barrage
Common · Attack · Defect
Deal 5 damage for each Channeled Orb.
Bash
Basic · Attack · Ironclad
Deal 8 damage. Apply 2 Vulnerable.
Beam Cell
Common · Attack · Defect
Deal 3 damage. Apply 1 Vulnerable.
Beat into Shape
Rare · Attack · Regent
Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!
Common · Attack · Regent
Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.
Blight Strike
Common · Attack · Necrobinder
Deal 8 damage. Apply Doom equal to damage dealt.
Bludgeon
Uncommon · Attack · Ironclad
Deal 32 damage.
Body Slam
Common · Attack · Ironclad
Deal damage equal to your Block.
Bolas
Rare · Attack · Colorless
Deal 3 damage. At the start of your next turn, return this to your Hand.
Bombardment
Rare · Attack · Regent
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile.
Bone Shards
Uncommon · Attack · Necrobinder
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Break
Ancient · Attack · Ironclad
Deal 20 damage. Apply 5 Vulnerable.
Breakthrough
Common · Attack · Ironclad
Lose 1 HP. Deal 9 damage to ALL enemies.
Bully
Uncommon · Attack · Ironclad
Deal 6 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Bury
Uncommon · Attack · Necrobinder
Deal 52 damage.
Byrd Swoop
Event · Attack · event
Deal 14 damage.
Celestial Might
Common · Attack · Regent
Deal 6 damage 3 times.
Cinder
Common · Attack · Ironclad
Deal 17 damage. Exhaust the top card of your Draw Pile.
Clash
Event · Attack · event
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Claw
Common · Attack · Defect
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap
Common · Attack · Defect
Deal 6 damage. Channel 1 Frost.
Collision Course
Common · Attack · Regent
Deal 9 damage. Add a Debris into your Hand.
Comet
Rare · Attack · Regent
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Compile Driver
Common · Attack · Defect
Deal 7 damage. Draw 1 card for each unique Orb you have.
Conflagration
Rare · Attack · Ironclad
Deal 10 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
Crash Landing
Rare · Attack · Regent
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
Crescent Spear
Common · Attack · Regent
Deal 8 damage. Deals 2 additional damage for ALL your cards that have a cost.
Crush Under
Common · Attack · Regent
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Dagger Spray
Common · Attack · Silent
Deal 4 damage to ALL enemies twice.
Dagger Throw
Common · Attack · Silent
Deal 9 damage. Draw 1 card. Discard 1 card.
Dash
Uncommon · Attack · Silent
Gain 10 Block. Deal 10 damage.
Death March
Uncommon · Attack · Necrobinder
Deal 11 damage. Deals 3 additional damage for each card drawn during your turn.
Debilitate
Uncommon · Attack · Necrobinder
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Defile
Common · Attack · Necrobinder
Deal 13 damage.
Devastate
Uncommon · Attack · Regent
Deal 30 damage.
Dismantle
Uncommon · Attack · Ironclad
Deal 8 damage. If the enemy is Vulnerable, hits twice.
Drain Power
Common · Attack · Necrobinder
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Dramatic Entrance
Uncommon · Attack · Colorless
Deal 11 damage to ALL enemies.
Dying Star
Rare · Attack · Regent
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echoing Slash
Rare · Attack · Silent
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
Eradicate
Rare · Attack · Necrobinder
Deal 11 damage X times.
Exterminate
Event · Attack · event
Deal 3 damage 4 times to ALL enemies.
Falling Star
Basic · Attack · Regent
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
Fear
Common · Attack · Necrobinder
Deal 7 damage. Apply 1 Vulnerable.
Feed
Rare · Attack · Ironclad
Deal 10 damage. If Fatal, raise your Max HP by 3.
Fetch
Uncommon · Attack · Necrobinder
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Fiend Fire
Rare · Attack · Ironclad
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Fight Me!
Uncommon · Attack · Ironclad
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.
Finisher
Uncommon · Attack · Silent
Deal 6 damage for each Attack already played this turn.
Fisticuffs
Uncommon · Attack · Colorless
Deal 7 damage. Gain Block equal to damage dealt.
Flak Cannon
Rare · Attack · Defect
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Flash of Steel
Uncommon · Attack · Colorless
Deal 5 damage. Draw 1 card.
Flatten
Common · Attack · Necrobinder
Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.
Flechettes
Uncommon · Attack · Silent
Deal 5 damage for each Skill in your Hand.
Flick-Flack
Common · Attack · Silent
Deal 7 damage to ALL enemies.
Focused Strike
Common · Attack · Defect
Deal 9 damage. Gain 1 Focus this turn.
Follow Through
Uncommon · Attack · Silent
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
FTL
Uncommon · Attack · Defect
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Gamma Blast
Uncommon · Attack · Regent
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Gang Up
Uncommon · Attack · Colorless
Deal 10 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Giant Rock
Token · Attack · token
Deal 16 damage.
Go for the Eyes
Common · Attack · Defect
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Gold Axe
Rare · Attack · Colorless
Deal damage equal to the number of cards played this combat.
Grand Finale
Rare · Attack · Silent
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
Grapple
Uncommon · Attack · Ironclad
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Graveblast
Common · Attack · Necrobinder
Deal 4 damage. Put a card from your Discard Pile into your Hand.
Guiding Star
Common · Attack · Regent
Deal 12 damage. Next turn, draw 2 cards.
Gunk Up
Common · Attack · Defect
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
Hand of Greed
Rare · Attack · Colorless
Deal 20 damage. If Fatal, gain 20 Gold.
Hang
Rare · Attack · Necrobinder
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Headbutt
Common · Attack · Ironclad
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
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