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Card Guide
Footwork
Card Effect
Gain 2 Dexterity.
Upgrade
When to Pick Footwork
Footwork is a 1-cost power card for the Silent. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.
When to Skip
This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.
Upgrade Value
Medium upgrade priority. Dexterity +1 — a modest but useful improvement.
Synergies
No automatic synergies detected. Try pairing with same-character and same-keyword cards.
Is Footwork worth taking?
B-Tier · Defensive scalingFootwork gives 2 Dexterity, which makes every block card in the deck better for the rest of the run. It is not flashy, but Silent decks that live long enough to stack block usually want at least one.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 1 | 1 |
Upgrade changes: Dexterity +1
How to play Footwork
- Play it early in a fight so every later block card benefits. A Footwork played on the last turn is just 1 energy for nothing.
- Take it when your deck already has cheap block. Dexterity multiplies block cards; it does nothing if you have nothing to block with.
- Upgrade it when you have spare campfires. The extra Dexterity is small but permanent, and it adds up over a long run.
Common mistakes
- Taking multiple copies before you have enough block cards. Dexterity without block is just a dead draw.
- Playing it after you have already spent your block cards for the turn.
Cards that work with Footwork
Footwork is a multiplier for cheap block. Backflip and Afterimage both convert the extra Dexterity into real defense without asking for more energy.
Where to get Footwork
Footwork is in the Silent uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.