← Card Database
Footwork card image

Card artwork comes from local imported data; upstream source needs review.

Card Guide

Footwork

Cost: 1UncommonPowerSilent

Card Effect

Gain 2 Dexterity.

Upgrade

dexterity: +1

When to Pick Footwork

Footwork is a 1-cost power card for the Silent. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.

When to Skip

This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.

Upgrade Value

Medium upgrade priority. Dexterity +1 — a modest but useful improvement.

Synergies

No automatic synergies detected. Try pairing with same-character and same-keyword cards.

Is Footwork worth taking?

B-Tier · Defensive scaling

Footwork gives 2 Dexterity, which makes every block card in the deck better for the rest of the run. It is not flashy, but Silent decks that live long enough to stack block usually want at least one.

Numbers and upgrade

StatBaseUpgraded
Cost11

Upgrade changes: Dexterity +1

How to play Footwork

  • Play it early in a fight so every later block card benefits. A Footwork played on the last turn is just 1 energy for nothing.
  • Take it when your deck already has cheap block. Dexterity multiplies block cards; it does nothing if you have nothing to block with.
  • Upgrade it when you have spare campfires. The extra Dexterity is small but permanent, and it adds up over a long run.

Common mistakes

  • Taking multiple copies before you have enough block cards. Dexterity without block is just a dead draw.
  • Playing it after you have already spent your block cards for the turn.

Cards that work with Footwork

Footwork is a multiplier for cheap block. Backflip and Afterimage both convert the extra Dexterity into real defense without asking for more energy.

Where to get Footwork

Footwork is in the Silent uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Builds that use it:Silent Discard Engine

Footwork FAQ

Is Footwork good in Slay the Spire 2?

B-Tier · Defensive scaling. Footwork gives 2 Dexterity, which makes every block card in the deck better for the rest of the run. It is not flashy, but Silent decks that live long enough to stack block usually want at least one.

What does Footwork do?

Gain 2 Dexterity. Its base cost is 1, it is a Power, and it sits in the Uncommon rarity.

Should I upgrade Footwork?

Medium upgrade priority. Dexterity +1 — a modest but useful improvement. Upgrade changes: Dexterity +1。

How do I get Footwork?

Footwork is in the Silent uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.

Which cards work well with Footwork?

Footwork is a multiplier for cheap block. Backflip and Afterimage both convert the extra Dexterity into real defense without asking for more energy. Cards to look for: Backflip, Afterimage, Wraith Form, Well-Laid Plans。

What are common mistakes with Footwork?

Taking multiple copies before you have enough block cards. Dexterity without block is just a dead draw. Playing it after you have already spent your block cards for the turn.