Card Database

Card Category

Regent Cards

Complete guide to Regent cards in Slay the Spire 2 — all attacks, skills, powers, costs, rarities and synergies.

The Regent is a new character in Slay the Spire 2, bringing a unique playstyle centered around command, authority, and controlled chaos. As a leader-class character, the Regent excels at directing the flow of combat through unique mechanics that set them apart from the original four characters.

The Regent's card pool introduces fresh mechanics that reward strategic deck building and thoughtful play. Their attack cards range from precise single-target strikes to sweeping area-of-effect options that can turn the tide of challenging encounters. The Regent's defensive capabilities emphasize proactive protection and resource management rather than passive block generation.

What makes the Regent particularly interesting is their synergy with the new mechanics in Slay the Spire 2. Their power cards establish long-term advantages that compound over the course of a fight, rewarding players who can identify the right moments to invest energy into scaling versus dealing immediate damage.

For players looking to explore what Slay the Spire 2 has to offer beyond the familiar characters from the first game, the Regent represents a fresh challenge with a steep but rewarding learning curve. Mastering the Regent's unique playstyle opens up new strategic possibilities and deck archetypes that weren't available in the original game.

88 cards

Alignment

Uncommon · Skill · Regent

0

Gain .

Arsenal

Rare · Power · Regent

1

Whenever you play a Colorless card, gain 1 Strength.

Astral Pulse

Common · Attack · Regent

0

Deal 14 damage to ALL enemies.

Beat into Shape

Rare · Attack · Regent

1

Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn.

BEGONE!

Common · Attack · Regent

1

Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.

Big Bang

Rare · Skill · Regent

0

Draw 1 card. Gain . Gain . Forge 5.

Black Hole

Uncommon · Power · Regent

1

Whenever you spend or gain , deal 3 damage to ALL enemies.

Bombardment

Rare · Attack · Regent

3

Deal 18 damage. At the start of your turn, plays from the Exhaust Pile.

Bulwark

Uncommon · Skill · Regent

2

Gain 13 Block. Forge 10.

Bundle of Joy

Rare · Skill · Regent

2

Add 3 random Colorless cards into your Hand.

Celestial Might

Common · Attack · Regent

2

Deal 6 damage 3 times.

CHARGE!!

Uncommon · Skill · Regent

1

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Child of the Stars

Uncommon · Power · Regent

1

Whenever you spend , gain 2 Block for each spent.

Cloak of Stars

Common · Skill · Regent

0

Gain 7 Block.

Collision Course

Common · Attack · Regent

0

Deal 9 damage. Add a Debris into your Hand.

Comet

Rare · Attack · Regent

0

Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Conqueror

Uncommon · Skill · Regent

1

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence

Uncommon · Skill · Regent

1

Next turn, gain and . Retain your Hand this turn.

Cosmic Indifference

Common · Skill · Regent

1

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Crash Landing

Rare · Attack · Regent

1

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Crescent Spear

Common · Attack · Regent

1

Deal 8 damage. Deals 2 additional damage for ALL your cards that have a cost.

Crush Under

Common · Attack · Regent

1

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

Decisions, Decisions

Rare · Skill · Regent

0

Draw 3 cards. Choose a Skill in your Hand and play it 3 times.

Defend

Basic · Skill · Regent

1

Gain 5 Block.

Devastate

Uncommon · Attack · Regent

1

Deal 30 damage.

Dying Star

Rare · Attack · Regent

1

Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Falling Star

Basic · Attack · Regent

0

Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.

Foregone Conclusion

Rare · Skill · Regent

1

Next turn, put 2 cards from your Draw Pile into your Hand.

Furnace

Uncommon · Power · Regent

1

At the start of your turn, Forge 4.

Gamma Blast

Uncommon · Attack · Regent

0

Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gather Light

Common · Skill · Regent

1

Gain 7 Block. Gain .

Genesis

Rare · Power · Regent

2

At the start of your turn, gain .

Glimmer

Uncommon · Skill · Regent

1

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glitterstream

Common · Skill · Regent

2

Gain 11 Block. Next turn, gain 4 Block.

Glow

Common · Skill · Regent

1

Gain . Draw 2 cards.

GUARDS!!!

Rare · Skill · Regent

2

Transform any number of cards in your Hand into Minion Sacrifice.

Guiding Star

Common · Attack · Regent

1

Deal 12 damage. Next turn, draw 2 cards.

Hammer Time

Rare · Power · Regent

2

Whenever you Forge, all allies Forge as well.

Heavenly Drill

Rare · Attack · Regent

0

Deal 8 damage X times. Double X if it's 4 or more.

Hegemony

Uncommon · Attack · Regent

2

Deal 15 damage. Next turn, gain .

Heirloom Hammer

Rare · Attack · Regent

2

Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Hidden Cache

Common · Skill · Regent

1

Gain . Next turn, gain .

I Am Invincible

Rare · Skill · Regent

1

Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Kingly Kick

Uncommon · Attack · Regent

4

Deal 24 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch

Uncommon · Attack · Regent

1

Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.

Knockout Blow

Uncommon · Attack · Regent

3

Deal 30 damage. If this kills an enemy, gain .

Know Thy Place

Common · Skill · Regent

0

Apply 1 Weak. Apply 1 Vulnerable.

Largesse

Uncommon · Skill · Regent

0

Another player adds 1 random Colorless card to their Hand.

Lunar Blast

Uncommon · Attack · Regent

0

Deal 4 damage for each Skill already played this turn.

Make It So

Rare · Attack · Regent

0

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Manifest Authority

Uncommon · Skill · Regent

1

Gain 7 Block. Add 1 random Colorless card into your Hand.

Meteor Shower

Ancient · Attack · Regent

0

Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Monarch's Gaze

Rare · Power · Regent

3

Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue

Uncommon · Skill · Regent

0

Whenever you play a card this turn, gain 1 Strength this turn.

Neutron Aegis

Rare · Power · Regent

1

Gain 8 Plating.

Orbit

Uncommon · Power · Regent

2

Every you spend, gain .

Pale Blue Dot

Uncommon · Power · Regent

1

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Parry

Uncommon · Power · Regent

1

Whenever you play Sovereign Blade, gain 6 Block.

Particle Wall

Uncommon · Skill · Regent

0

Gain 9 Block. Return this card to your Hand.

Patter

Common · Skill · Regent

1

Gain 8 Block. Gain 2 Vigor.

Photon Cut

Common · Attack · Regent

1

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Pillar of Creation

Uncommon · Power · Regent

1

Whenever you create a card, gain 3 Block.

Prophesize

Uncommon · Skill · Regent

2

Draw 6 cards.

Quasar

Uncommon · Skill · Regent

0

Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate

Uncommon · Attack · Regent

0

Deal 3 damage to ALL enemies for each gained this turn.

Refine Blade

Common · Skill · Regent

1

Forge 6. Next turn, gain .

Reflect

Uncommon · Skill · Regent

1

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Resonance

Uncommon · Skill · Regent

1

Gain 1 Strength. ALL enemies lose 1 Strength.

Royal Gamble

Uncommon · Skill · Regent

0

Gain 9 .

Royalties

Rare · Power · Regent

1

At the end of combat, gain 30 Gold.

Seeking Edge

Rare · Power · Regent

1

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Seven Stars

Rare · Attack · Regent

2

Deal 7 damage to ALL enemies 7 times.

Shining Strike

Uncommon · Attack · Regent

1

Deal 8 damage. Gain . Put this card on top of your Draw Pile.

Solar Strike

Common · Attack · Regent

1

Deal 8 damage. Gain .

Spectrum Shift

Uncommon · Power · Regent

2

At the start of your turn, add 1 random Colorless card into your Hand.

Spoils of Battle

Common · Skill · Regent

1

Forge 10.

Stardust

Uncommon · Attack · Regent

0

Deal 5 damage to a random enemy X times.

Strike

Basic · Attack · Regent

1

Deal 6 damage.

Summon Forth

Uncommon · Skill · Regent

1

Forge 8. Put Sovereign Blade into your Hand from anywhere.

Supermassive

Uncommon · Attack · Regent

1

Deal 8 damage. Deals 3 additional damage for each card you created this combat.

For faster loading, this category shows the first 80 cards. Use the full cards database to filter the remaining 8 cards.

Frequently Asked Questions

What is the Regent's core mechanic in STS2?

The Regent's core mechanics revolve around command abilities that provide unique battlefield control. Their playstyle rewards board presence and strategic positioning, with abilities that scale based on the number of allies or active effects in play.

Is the Regent good for beginners?

The Regent has a steeper learning curve than the Ironclad but can be very rewarding once understood. Their unique mechanics require more planning ahead compared to the straightforward aggression of the Ironclad. New players should start with the Ironclad or Silent before tackling the Regent.

What cards work well with the Regent?

The Regent synergizes well with cards that generate tempo advantage and board presence. Their unique keyword mechanics create powerful combinations when paired with cards that exploit their command effects. Experiment with different card combinations to discover the strongest synergies.

Related Card Guides

Explore more card categories to deepen your understanding of each character's card strategies.

Recommended Builds

Check out recommended deck builds and synergy strategies for this category.

Browse All Cards