Card Database

Card Category

Defect Cards

Complete guide to Defect cards in Slay the Spire 2 — all attacks, skills, powers, costs, rarities and synergies.

The Defect is a highly technical character who manipulates Orbs, Lightning, Frost, and Focus to control the battlefield. In Slay the Spire 2, the Defect's card pool offers the most complex and rewarding synergies in the game, demanding careful orb management and power-based scaling.

Orbs are the Defect's signature mechanic. Each orb slot passively generates an effect: Lightning orbs deal damage each turn, Frost orbs generate block, and Plasma orbs generate energy. Dark orbs build up damage that can be unleashed in a single burst. Cards like Zap, Coolheaded, and Doom and Gloom allow the Defect to fill orb slots quickly, while Dualcast and Electrodynamics evoke orbs for immediate effects or chain lightning.

Focus determines orb effectiveness. Higher Focus increases Lightning damage and Frost block per orb. Cards like Defragment, Biased Cognition, and Consume increase Focus, though some come with drawbacks. Loop and Capacitor expand the Defect's orb management capabilities by strengthening individual orbs or adding more orb slots.

The Defect's power suite is among the strongest in the game. Echo Form doubles every other card played, creating enormous value over long fights. Creative AI generates random powers each turn, offering infinite scaling potential. Machine Learning provides consistent card draw, while Thunder Strike — while not a power — scales with Lightning orb damage to deliver massive finishing blows.

Defect attack cards often incorporate orb synergies. Ball Lightning, Cold Snap, and Melter all interact with the orb system while dealing damage. The Defect's block options, including Glacier, Reinforced Body, and Equilibrium, provide excellent protection, often generating Frost orbs simultaneously.

88 cards
Adaptive Strike card image

Adaptive Strike

Rare · Attack · Defect

2

Deal 18 damage. Add a 0 copy of this card into your Discard Pile.

All for One card image

All for One

Rare · Attack · Defect

2

Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.

Ball Lightning card image

Ball Lightning

Common · Attack · Defect

1

Deal 7 damage. Channel 1 Lightning.

Barrage card image

Barrage

Common · Attack · Defect

1

Deal 5 damage for each Channeled Orb.

Beam Cell card image

Beam Cell

Common · Attack · Defect

0

Deal 3 damage. Apply 1 Vulnerable.

Biased Cognition card image

Biased Cognition

Ancient · Power · Defect

1

Gain 4 Focus. At the start of your turn, lose 1 Focus.

Boost Away card image

Boost Away

Common · Skill · Defect

0

Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence card image

Boot Sequence

Uncommon · Skill · Defect

0

Gain 10 Block.

Buffer card image

Buffer

Rare · Power · Defect

2

Prevent the next time you would lose HP.

Bulk Up card image

Bulk Up

Uncommon · Power · Defect

2

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Capacitor card image

Capacitor

Uncommon · Power · Defect

1

Gain 2 Orb Slots.

Chaos card image

Chaos

Uncommon · Skill · Defect

1

Channel 1 random Orb.

Charge Battery card image

Charge Battery

Common · Skill · Defect

1

Gain 7 Block. Next turn, gain .

Chill card image

Chill

Uncommon · Skill · Defect

0

Channel 1 Frost for each enemy.

Claw card image

Claw

Common · Attack · Defect

0

Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap card image

Cold Snap

Common · Attack · Defect

1

Deal 6 damage. Channel 1 Frost.

Compact card image

Compact

Uncommon · Skill · Defect

1

Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver card image

Compile Driver

Common · Attack · Defect

1

Deal 7 damage. Draw 1 card for each unique Orb you have.

Consuming Shadow card image

Consuming Shadow

Rare · Power · Defect

2

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Coolant card image

Coolant

Rare · Power · Defect

1

At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded card image

Coolheaded

Common · Skill · Defect

1

Channel 1 Frost. Draw 1 card.

Creative AI card image

Creative AI

Rare · Power · Defect

3

At the start of your turn, add a random Power into your Hand.

Darkness card image

Darkness

Uncommon · Skill · Defect

1

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Defend card image

Defend

Basic · Skill · Defect

1

Gain 5 Block.

Defragment card image

Defragment

Rare · Power · Defect

1

Gain 1 Focus.

Double Energy card image

Double Energy

Uncommon · Skill · Defect

1

Double your Energy.

Dualcast card image

Dualcast

Basic · Skill · Defect

1

Evoke your rightmost Orb twice.

Echo Form card image

Echo Form

Rare · Power · Defect

3

The first card you play each turn is played an extra time.

Energy Surge card image

Energy Surge

Uncommon · Skill · Defect

1

ALL players gain .

Feral card image

Feral

Uncommon · Power · Defect

2

The first time you play a 0 Attack each turn, return it to your Hand.

Fight Through card image

Fight Through

Uncommon · Skill · Defect

1

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Flak Cannon card image

Flak Cannon

Rare · Attack · Defect

2

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Focused Strike card image

Focused Strike

Common · Attack · Defect

1

Deal 9 damage. Gain 1 Focus this turn.

FTL card image

FTL

Uncommon · Attack · Defect

0

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fusion card image

Fusion

Uncommon · Skill · Defect

2

Channel 1 Plasma.

Genetic Algorithm card image

Genetic Algorithm

Rare · Skill · Defect

1

Gain 1 Block. Permanently increase this card's Block by 3.

Glacier card image

Glacier

Uncommon · Skill · Defect

2

Gain 6 Block. Channel 2 Frost.

Glasswork card image

Glasswork

Uncommon · Skill · Defect

1

Gain 5 Block. Channel 1 Glass.

Go for the Eyes card image

Go for the Eyes

Common · Attack · Defect

0

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gunk Up card image

Gunk Up

Common · Attack · Defect

1

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm card image

Hailstorm

Uncommon · Power · Defect

1

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Helix Drill card image

Helix Drill

Rare · Attack · Defect

0

Deal 3 damage for each previously spent this turn.

Hologram card image

Hologram

Common · Skill · Defect

1

Gain 3 Block. Put a card from your Discard Pile into your Hand.

Hotfix card image

Hotfix

Common · Skill · Defect

0

Gain 2 Focus this turn.

Hyperbeam card image

Hyperbeam

Rare · Attack · Defect

2

Deal 26 damage to ALL enemies. Lose 3 Focus.

Ice Lance card image

Ice Lance

Rare · Attack · Defect

3

Deal 19 damage. Channel 3 Frost.

Ignition card image

Ignition

Rare · Skill · Defect

1

Another player Channels Plasma.

Iteration card image

Iteration

Uncommon · Power · Defect

1

The first time you draw a Status card each turn, draw 2 cards.

Leap card image

Leap

Common · Skill · Defect

1

Gain 9 Block.

Lightning Rod card image

Lightning Rod

Common · Skill · Defect

1

Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop card image

Loop

Uncommon · Power · Defect

1

At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning card image

Machine Learning

Rare · Power · Defect

1

At the start of your turn, draw 1 additional card.

Meteor Strike card image

Meteor Strike

Rare · Attack · Defect

5

Deal 24 damage. Channel 3 Plasma.

Modded card image

Modded

Rare · Skill · Defect

0

Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Momentum Strike card image

Momentum Strike

Common · Attack · Defect

1

Deal 10 damage. Reduce this card's cost to 0 .

Multi-Cast card image

Multi-Cast

Rare · Skill · Defect

0

Evoke your rightmost Orb X times.

Null card image

Null

Uncommon · Attack · Defect

2

Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Overclock card image

Overclock

Uncommon · Skill · Defect

0

Draw 2 cards. Add a Burn into your Discard Pile.

Quadcast card image

Quadcast

Ancient · Skill · Defect

1

Evoke your rightmost Orb 4 times.

Rainbow card image

Rainbow

Rare · Skill · Defect

2

Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.

Reboot card image

Reboot

Rare · Skill · Defect

0

Shuffle ALL your cards into your Draw Pile. Draw 4 cards.

Refract card image

Refract

Uncommon · Attack · Defect

3

Deal 9 damage twice. Channel 2 Glass.

Rocket Punch card image

Rocket Punch

Uncommon · Attack · Defect

2

Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.

Scavenge card image

Scavenge

Uncommon · Skill · Defect

1

Exhaust a card. Next turn, gain .

Scrape card image

Scrape

Uncommon · Attack · Defect

1

Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 .

Shadow Shield card image

Shadow Shield

Uncommon · Skill · Defect

2

Gain 11 Block. Channel 1 Dark.

Shatter card image

Shatter

Rare · Attack · Defect

1

Deal 11 damage to ALL enemies. Evoke all of your Orbs.

Signal Boost card image

Signal Boost

Rare · Skill · Defect

1

The next Power you play is played an additional time.

Skim card image

Skim

Uncommon · Skill · Defect

1

Draw 3 cards.

Smokestack card image

Smokestack

Uncommon · Power · Defect

1

Whenever you create a Status, deal 5 damage to ALL enemies.

Spinner card image

Spinner

Rare · Power · Defect

1

At the start of your turn, Channel 1 Glass.

Storm card image

Storm

Uncommon · Power · Defect

1

Whenever you play a Power, Channel 1 Lightning.

Strike card image

Strike

Basic · Attack · Defect

1

Deal 6 damage.

Subroutine card image

Subroutine

Uncommon · Power · Defect

1

Whenever you play a Power, gain .

Sunder card image

Sunder

Uncommon · Attack · Defect

3

Deal 24 damage. If this kills an enemy, gain .

Supercritical card image

Supercritical

Rare · Skill · Defect

0

Gain .

Sweeping Beam card image

Sweeping Beam

Common · Attack · Defect

1

Deal 6 damage to ALL enemies. Draw 1 card.

Synchronize card image

Synchronize

Uncommon · Skill · Defect

1

Gain 2 Focus this turn for each unique Orb you have.

Synthesis card image

Synthesis

Uncommon · Attack · Defect

2

Deal 12 damage. The next Power you play costs 0 .

Tempest card image

Tempest

Uncommon · Skill · Defect

0

Channel X Lightning.

Tesla Coil card image

Tesla Coil

Uncommon · Attack · Defect

0

Deal 3 damage. Trigger all Lightning against the enemy.

Thunder card image

Thunder

Uncommon · Power · Defect

1

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure card image

Trash to Treasure

Rare · Power · Defect

1

Whenever you create a Status card, Channel 1 random Orb.

TURBO card image

TURBO

Common · Skill · Defect

0

Gain . Add a Void into your Discard Pile.

Uproar card image

Uproar

Common · Attack · Defect

2

Deal 5 damage twice. Play a random Attack from your Draw Pile.

Voltaic card image

Voltaic

Rare · Skill · Defect

2

Channel Lightning equal to the Lightning already Channeled this combat.

White Noise card image

White Noise

Uncommon · Skill · Defect

1

Add a random Power into your Hand. It's free to play this turn.

Zap card image

Zap

Basic · Skill · Defect

1

Channel 1 Lightning.

Frequently Asked Questions

What is the best Defect deck archetype?

The Frost + Focus archetype with Defragment, Blizzard, and Glacier is widely considered the most reliable for high ascension. This build generates massive block through Frost orbs while Blizzard deals escalating damage. Alternatively, the Lightning + Electrodynamics build excels at area-of-effect damage and fast fights.

How does Focus work on the Defect?

Focus multiplies orb effectiveness. Each point of Focus adds 1 damage to Lightning orbs and 1 block to Frost orbs. At 0 Focus, a Lightning orb deals 3 damage; at 3 Focus, it deals 6 damage. Cards like Defragment (+1 Focus) and Biased Cognition (+4 Focus, then -1 per turn) are essential for scaling orb damage into the late game.

Should I take Claw on the Defect?

Claw is a controversial card. In dedicated Claw decks with multiple copies and Scrape/All For One for recursion, it can be extremely powerful — reaching 15+ damage per play. However, Claw requires deck commitment and doesn't scale well with Focus archetypes. It's a fun build-around, not a top-tier competitive choice.

What are the Defect's best rare cards?

Echo Form, Electrodynamics, and Biased Cognition are the Defect's top rare cards. Echo Form provides unmatched value in longer fights. Electrodynamics enables Lightning orb builds against multiple enemies. Biased Cognition offers enormous Focus scaling with a manageable downside that can be mitigated with Orange Pellets or Core Surge.

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