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Card Guide
Glacier
Card Effect
Gain 6 Block. Channel 2 Frost.
Block
Upgrade
When to Pick Glacier
Glacier is a 2-cost skill card for the Defect. It provides 6 block. Provides 6 block to shore up your defense. Pick this when your deck needs defense.
When to Skip
Skip this card when your deck already satisfies its role. Adding it past that point only dilutes your draw.
Upgrade Value
Medium upgrade priority. Block +3 — a modest but useful improvement.
Synergies
No automatic synergies detected. Try pairing with same-character and same-keyword cards.
Is Glacier worth taking?
B-Tier · Frost foundationGlacier gives 6 block and channels 2 Frost, so it defends now and leaves two orbs to defend later. It is one of the most reliable early Defect cards and a natural pickup for any Frost or Focus deck.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 2 | 2 |
| Block | 6 | 9 |
Upgrade changes: Block +3
How to play Glacier
- Play it when you need block now; the Frost orbs are a bonus, not a reason to hold it. The immediate 6 block is what keeps you alive.
- Watch your orb slots. If your slots are full, channeling Frost evokes the rightmost orb, which may be a Lightning or Dark orb you wanted to keep.
- Upgrade it when you expect long fights. Three extra block on a card you play every fight is a quiet, consistent improvement.
Common mistakes
- Treating Glacier as pure block and ignoring the orbs. The Frost is a large part of why the card is good.
- Channeling into full slots without checking what gets evoked. The order of your orbs matters.
Cards that work with Glacier
Glacier is a Frost package card. Focus makes each Frost orb block more, and Echo Form or Coolant turns the passive orbs into a real defensive plan.
Where to get Glacier
Glacier is in the Defect uncommon pool. It can appear in card rewards after combat, in shops, and in events that generate cards. Elites and bosses do not guarantee it, but they usually improve your odds of seeing higher-rarity cards.