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Card Guide
Beacon of Hope
Card Effect
Whenever you gain Block on your turn, other players gain half that much Block.
Upgrade
When to Pick Beacon of Hope
Beacon of Hope is a 1-cost power card. Powers offer lasting value across the entire fight. Pick this when your deck needs scaling.
When to Skip
This card provides no direct damage, block, or draw. It is a situational pick — prioritize basic needs first.
Upgrade Value
Low upgrade priority. Gains Innate — the changes are minor.
Synergies
No automatic synergies detected. Try pairing with same-character and same-keyword cards.
Is Beacon of Hope worth taking?
C-Tier · Co-op supportBeacon of Hope is a co-op card, not a solo card. It gives other players half of the block you gain on your turn, which can be excellent in a coordinated multiplayer run and close to blank when you are playing alone.
Numbers and upgrade
| Stat | Base | Upgraded |
|---|---|---|
| Cost | 1 | 1 |
Upgrade changes: Gains Innate
How to play Beacon of Hope
- Take it only when you are actually playing with other people. In a solo run there is no "other player" to receive the block, so the card does very little.
- Play it before your big block turns, not after them. The power has to be in play when you gain the block for your team to benefit.
- Upgrade it if the run is long. The upgrade adds Innate, so it starts in your opening hand and you can set up the support before the first big hit.
Common mistakes
- Taking it in a single-player run because the text sounds strong. Without teammates it is close to a blank card.
- Playing it after you have already gained your block. The trigger only works while the power is active.
Cards that work with Beacon of Hope
Beacon of Hope multiplies block, so it belongs with cards that produce a lot of block in one turn. It does not replace your own defense; it makes the team’s defense better.
Where to get Beacon of Hope
Beacon of Hope is a colorless card, so it does not appear in normal character combat rewards. Look for it in shops, colorless-card events, and the small number of relics or effects that generate random cards.