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Card Category

Ironclad Cards

Complete guide to Ironclad cards in Slay the Spire 2 — all attacks, skills, powers, costs, rarities and synergies.

The Ironclad is a durable front-line fighter who excels at dealing direct damage, building block efficiently, and scaling through Strength and Exhaust mechanics. In Slay the Spire 2, the Ironclad's card pool retains the raw, aggressive identity that veterans know while introducing new tools for synergy-driven builds.

Ironclad attack cards form the backbone of most aggressive strategies. Cards like Strike and Pommel Strike provide reliable upfront damage, while heavy hitters such as Bludgeon and Carnage deliver massive single-target blows. The Ironclad's Strength scaling, accessed through cards like Inflame and Spot Weakness, multiplies the damage of multi-hit attacks such as Sword Boomerang and Pummel, creating devastating burst turns.

On the defensive side, Ironclad block cards like Shrug It Off and Power Through offer efficient protection. The Ironclad's unique relationship with Exhaust — turning lost resources into advantages through cards like Feel No Pain, Dark Embrace, and Corruption — makes it one of the most mechanically deep characters in the game. Corruption, in particular, allows skills to be played for free, turning every block card into a zero-cost tool once the power is active.

Ironclad Power cards such as Demon Form, Barricade, and Berserk define entire archetypes. Demon Form provides immense Strength scaling over time, Barricade converts all block into persistent armor, and Berserk offers energy at the cost of vulnerability. These powers shape the Ironclad's mid-game and late-game strategies, often determining whether a run succeeds against the Act 3 and Act 4 bosses.

For new players, the Ironclad is the most forgiving character to learn. His high starting HP, straightforward mechanics, and powerful rare cards make him an excellent entry point into Slay the Spire 2. Experienced players will find depth in optimizing Exhaust synergies, managing HP as a resource, and balancing Strength scaling with block generation.

87 cards

Aggression

Rare · Power · Ironclad

1

開始時 自分の turn, put a ランダム アタック from 自分の 捨てる Pile into 自分の Hand and アップグレード it.

怒り

Common · Attack · Ironclad

0

与える 6 damage. Add a copy of this card into 自分の 捨てる Pile.

Armaments

Common · Skill · Ironclad

1

獲得する 5 ブロック. アップグレード a card in 自分の Hand.

Ashen Strike

Uncommon · Attack · Ironclad

1

与える 9 damage. 与えるs 3 additional damage for each card in 自分の 廃棄 Pile.

バリケード

Rare · Power · Ironclad

3

ブロック is not removed at の start of 自分の turn.

踏みつけ

Basic · Attack · Ironclad

2

与える 8 damage. 適用する 2 脆弱.

戦闘の恍惚

Uncommon · Skill · Ironclad

0

引く 3 cards. You cannot draw additional cards this turn.

Blood Wall

Common · Skill · Ironclad

2

失う 2 HP. 獲得する 16 ブロック.

Bloodletting

Common · Skill · Ironclad

0

失う 3 HP. 獲得する .

殴打

Uncommon · Attack · Ironclad

3

与える 32 damage.

Body Slam

Common · Attack · Ironclad

1

与える damage equal to 自分の ブロック.

Brand

Rare · Skill · Ironclad

0

失う 1 HP. 廃棄 1 card. 獲得する 1 筋力.

Break

Ancient · Attack · Ironclad

2

与える 20 damage. 適用する 5 脆弱.

Breakthrough

Common · Attack · Ironclad

1

失う 1 HP. 与える 9 damage to ALL 敵全体.

Bully

Uncommon · Attack · Ironclad

0

与える 6 damage. 与えるs 2 additional damage for each 脆弱 on の 敵.

燃える契約

Uncommon · Skill · Ironclad

1

廃棄 1 card. 引く 2 cards.

Cascade

Rare · Skill · Ironclad

-1

Play の top X cards of 自分の 引く Pile.

Cinder

Common · Attack · Ironclad

2

与える 17 damage. 廃棄 の top card of 自分の 引く Pile.

Colossus

Rare · Skill · Ironclad

1

獲得する 5 ブロック. You receive 50% less damage from 脆弱 敵全体 this turn.

Conflagration

Rare · Attack · Ironclad

1

与える 10 damage to ALL 敵全体. 与えるs 2 additional damage for each oのr アタック you've played this turn.

腐敗

Ancient · Power · Ironclad

3

スキルs cost 0 . Whenever you play a スキル, 廃棄 it.

Crimson Mantle

Rare · Power · Ironclad

1

開始時 自分の turn, lose 1 HP and gain 8 ブロック.

Cruelty

Rare · Power · Ironclad

1

脆弱 敵全体 take an additional 25% damage.

暗黒の抱擁

Rare · Power · Ironclad

2

Whenever a card is 廃棄ed, draw 1 card.

防御

Basic · Skill · Ironclad

1

獲得する 5 ブロック.

悪魔化

Rare · Power · Ironclad

3

開始時 自分の turn, gain 2 筋力.

Demonic Shield

Uncommon · Skill · Ironclad

0

失う 1 HP. Give anoのr player ブロック equal to 自分の ブロック.

Dismantle

Uncommon · Attack · Ironclad

1

与える 8 damage. If の 敵 is 脆弱, hits twice.

Dominate

Uncommon · Skill · Ironclad

1

獲得する 1 筋力 for each 脆弱 on の 敵.

Drum of Battle

Uncommon · Power · Ironclad

0

引く 2 cards. 開始時 自分の turn, 廃棄 の top card of 自分の 引く Pile.

Evil Eye

Uncommon · Skill · Ironclad

1

獲得する 8 ブロック. 獲得する anoのr 8 ブロック if you have 廃棄ed a card this turn.

Expect a Fight

Uncommon · Skill · Ironclad

2

獲得する for each アタック in 自分の Hand.

捕食

Rare · Attack · Ironclad

1

与える 10 damage. If Fatal, raise 自分の Max HP by 3.

無痛

Uncommon · Power · Ironclad

1

Whenever a card is 廃棄ed, gain 3 ブロック.

鬼の火

Rare · Attack · Ironclad

2

廃棄 自分の Hand. 与える 7 damage for each card 廃棄ed.

Fight Me!

Uncommon · Attack · Ironclad

2

与える 5 damage twice. 獲得する 2 筋力. The 敵 gains 1 筋力.

炎の障壁

Uncommon · Skill · Ironclad

2

獲得する 12 ブロック. Whenever you are attacked this turn, deal 4 damage back.

Forgotten Ritual

Uncommon · Skill · Ironclad

1

If you 廃棄ed a card this turn, gain .

Grapple

Uncommon · Attack · Ironclad

1

与える 7 damage. Whenever you gain ブロック this turn, deal 5 damage to の 敵.

大破壊

Common · Skill · Ironclad

1

Play の top card of 自分の 引く Pile and 廃棄 it.

頭突き

Common · Attack · Ironclad

1

与える 9 damage. Put a card from 自分の 捨てる Pile on top of 自分の 引く Pile.

Hellraiser

Rare · Power · Ironclad

2

Whenever you draw a card containing “ストライク”, it is played against a ランダム 敵.

血の操作

Uncommon · Attack · Ironclad

1

失う 2 HP. 与える 14 damage.

Howl from Beyond

Uncommon · Attack · Ironclad

3

与える 16 damage to ALL 敵全体. 開始時 自分の turn, plays from の 廃棄 Pile.

堅固

Rare · Skill · Ironclad

2

獲得する 30 ブロック.

地獄の刃

Uncommon · Skill · Ironclad

1

Add a ランダム アタック into 自分の Hand. It's free to play this turn.

Inferno

Uncommon · Power · Ironclad

1

開始時 自分の turn, lose 1 HP. Whenever you lose HP on 自分の turn, deal 6 damage to ALL 敵全体.

激昂

Uncommon · Power · Ironclad

1

獲得する 2 筋力.

鉄の波

Common · Attack · Ironclad

1

獲得する 5 ブロック. 与える 5 damage.

ジャガーノート

Rare · Power · Ironclad

2

Whenever you gain ブロック, deal 5 damage to a ランダム 敵.

Juggling

Uncommon · Power · Ironclad

1

Add a copy of の third アタック you play each turn into 自分の Hand.

Mangle

Rare · Attack · Ironclad

3

与える 15 damage. 敵 loses 10 筋力 this turn.

Molten Fist

Common · Attack · Ironclad

1

与える 10 damage. Double の 敵's 脆弱.

供物

Rare · Skill · Ironclad

0

失う 6 HP. 獲得する . 引く 3 cards.

One-Two Punch

Rare · Skill · Ironclad

1

This turn, 自分の next アタック is played an extra time.

Pact's End

Rare · Attack · Ironclad

0

Can only be played if you have 3 or more cards in 自分の 廃棄 Pile. 与える 17 damage to ALL 敵全体.

完全なるストライク

Common · Attack · Ironclad

2

与える 8 damage. 与えるs 2 additional damage for ALL 自分の cards containing “ストライク”.

Pillage

Uncommon · Attack · Ironclad

1

与える 6 damage. 引く cards until you draw a non-アタック card.

柄頭攻撃

Common · Attack · Ironclad

1

与える 9 damage. 引く 1 card.

Primal Force

Rare · Skill · Ironclad

0

変形 全ての アタックs in 自分の Hand into Giant Rock.

Pyre

Rare · Power · Ironclad

2

獲得する at の start of each turn.

怒涛

Uncommon · Skill · Ironclad

0

Whenever you play an アタック this turn, gain 3 ブロック.

暴れ回り

Uncommon · Attack · Ironclad

1

与える 9 damage. Increase this card's damage by 5 this combat.

断裂

Uncommon · Power · Ironclad

1

Whenever you lose HP on 自分の turn, gain 1 筋力.

第二の風

Uncommon · Skill · Ironclad

1

廃棄 全ての non-アタック cards in 自分の Hand. 獲得する 5 ブロック for each card 廃棄ed.

Setup Strike

Common · Attack · Ironclad

1

与える 7 damage. 獲得する 2 筋力 this turn.

肩をすくめる

Common · Skill · Ironclad

1

獲得する 8 ブロック. 引く 1 card.

Spite

Uncommon · Attack · Ironclad

0

与える 6 damage. If you lost HP this turn, draw 1 card.

Stampede

Uncommon · Power · Ironclad

2

終了時 自分の turn, 1 ランダム アタック in 自分の Hand is played against a ランダム 敵.

Stoke

Rare · Skill · Ironclad

1

廃棄 自分の Hand. 引く a card for each card 廃棄ed.

Stomp

Uncommon · Attack · Ironclad

3

与える 12 damage to ALL 敵全体. Costs 1 less for each アタック played this turn.

Stone Armor

Uncommon · Power · Ironclad

1

獲得する 4 Plating.

ストライク

Basic · Attack · Ironclad

1

与える 6 damage.

剣ブーメラン

Common · Attack · Ironclad

1

与える 3 damage to a ランダム 敵 3 times.

Tank

Rare · Power · Ironclad

1

Take double damage from 敵全体. 全てies take half damage from 敵全体.

Taunt

Uncommon · Skill · Ironclad

1

獲得する 7 ブロック. 適用する 1 脆弱.

Tear Asunder

Rare · Attack · Ironclad

2

与える 5 damage. Hits an additional time for each time you lost HP this combat.

Thrash

Rare · Attack · Ironclad

1

与える 4 damage twice. 廃棄 a ランダム アタック in 自分の Hand and add its damage to this card.

雷鳴

Common · Attack · Ironclad

1

与える 4 damage and apply 1 脆弱 to ALL 敵全体.

Tremble

Common · Skill · Ironclad

1

適用する 2 脆弱.

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Frequently Asked Questions

What is the best Ironclad deck archetype?

The Corruption + Dead Branch combo is widely considered the strongest Ironclad archetype. Corruption makes all skills cost 0, and Dead Branch generates new cards whenever you Exhaust one, creating infinite value. Other strong archetypes include Strength scaling with Limit Break and Heavy Blade, and Barricade-based block decks.

How should I prioritize Ironclad upgrades?

Upgrade priority for Ironclad: Bash (applies 3 Vulnerable instead of 2) is almost always first. After that, prioritize damage dealers like Carnage or your primary scaling cards like Corruption or Demon Form. Defensive upgrades like Shrug It Off and Impervious are lower priority unless you lack scaling.

Which Ironclad cards should I remove first?

Strikes and Defends are the default removal targets. Strike becomes especially bad once you have any damage scaling, and Defend becomes worse once you have better block cards. If running an Exhaust-based deck, also consider removing cards that don't contribute to the Exhaust engine.

Is Barricade or Demon Form better for Ironclad?

Both are S-tier Ironclad powers, but they serve different purposes. Barricade is better in decks with high block generation (like Shrug It Off + Power Through). Demon Form is better in decks that need Strength scaling to deal damage. The best Ironclad runs often incorporate both, but take whichever your deck needs more.

How does the new Slay the Spire 2 Ironclad differ from STS1?

While retaining core identity, STS2's Ironclad has some rebalanced cards and new synergies. Some classic cards have been adjusted for the new game's balance, and new cards have been added to support fresh playstyles. The core mechanics of Strength, Exhaust, and self-damage remain the foundation.

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