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Card Category

Common Cards

Complete guide to Common cards in Slay the Spire 2 — the foundational cards that form the basis of every deck.

Common cards in Slay the Spire 2 are the most frequently appearing cards and form the foundation of every deck. While they lack the flashy effects of rarer cards, commons provide the reliable damage, block, and utility that get you through the early game and remain useful throughout a run when properly supported.

Every character starts with basic commons — Strikes and Defends — that define their early game capabilities. These starter cards are deliberately weak to incentivize card rewards and removal events. Act 1 is largely about replacing or supplementing these starter cards with better commons and early uncommons that give your deck direction.

Strong commons like Dagger Spray (Silent AOE), Pommel Strike (Ironclad damage + draw), and Ball Lightning (Defect damage + orb) provide immediate power that can carry you through Act 1 elites. These cards are efficient, straightforward, and require no special synergy to be effective — making them reliable picks in nearly any context.

Common cards also include basic utility options like Deflect (zero-cost block), True Grit (Exhaust + block), and Beam Cell (Vulnerable + damage). These cards provide specific functionality that remains valuable even in late-game decks. Zero-cost commons, in particular, gain value with any card that rewards playing many cards per turn.

Don't underestimate commons when building your deck. A well-chosen common that addresses a specific need — AOE damage, single-target burst, reliable block — can be more valuable than a rare that doesn't fit your strategy. Many winning runs are built on a foundation of strong commons with a few key uncommons and rares providing the scaling.

100 cards

軽業

Common · Skill · Silent

1

引く 3 cards. 捨てる 1 card.

Afterlife

Common · Skill · Necrobinder

1

Summon 6.

怒り

Common · Attack · Ironclad

0

与える 6 damage. Add a copy of this card into 自分の 捨てる Pile.

Anticipate

Common · Skill · Silent

0

獲得する 3 機敏 this turn.

Armaments

Common · Skill · Ironclad

1

獲得する 5 ブロック. アップグレード a card in 自分の Hand.

Astral Pulse

Common · Attack · Regent

0

与える 14 damage to ALL 敵全体.

バックフリップ

Common · Skill · Silent

1

獲得する 5 ブロック. 引く 2 cards.

球電

Common · Attack · Defect

1

与える 7 damage. 生成 1 雷.

連射

Common · Attack · Defect

1

与える 5 damage for each 生成ed オーブ.

光線細胞

Common · Attack · Defect

0

与える 3 damage. 適用する 1 脆弱.

BEGONE!

Common · Attack · Regent

1

与える 4 damage. Choose a card in 自分の Hand to 変形 into Minion Dive Bomb.

刃の舞い

Common · Skill · Silent

1

Add 3 短剣s into 自分の Hand.

Blight Strike

Common · Attack · Necrobinder

1

与える 8 damage. 適用する Doom equal to damage dealt.

Blood Wall

Common · Skill · Ironclad

2

失う 2 HP. 獲得する 16 ブロック.

Bloodletting

Common · Skill · Ironclad

0

失う 3 HP. 獲得する .

Body Slam

Common · Attack · Ironclad

1

与える damage equal to 自分の ブロック.

Boost Away

Common · Skill · Defect

0

獲得する 6 ブロック. Add a Dazed into 自分の 捨てる Pile.

Breakthrough

Common · Attack · Ironclad

1

失う 1 HP. 与える 9 damage to ALL 敵全体.

Celestial Might

Common · Attack · Regent

2

与える 6 damage 3 times.

Charge Battery

Common · Skill · Defect

1

獲得する 7 ブロック. Next turn, gain .

Cinder

Common · Attack · Ironclad

2

与える 17 damage. 廃棄 の top card of 自分の 引く Pile.

クロー

Common · Attack · Defect

0

与える 3 damage. Increase の damage of ALL Claw cards by 2 this combat.

秘密行動

Common · Skill · Silent

1

獲得する 6 ブロック. Add 1 短剣 into 自分の Hand.

Cloak of Stars

Common · Skill · Regent

0

獲得する 7 ブロック.

寒気

Common · Attack · Defect

1

与える 6 damage. 生成 1 氷.

Collision Course

Common · Attack · Regent

0

与える 9 damage. Add a Debris into 自分の Hand.

コンパイルドライバ

Common · Attack · Defect

1

与える 7 damage. 引く 1 card for each unique オーブ you have.

冷静

Common · Skill · Defect

1

生成 1 氷. 引く 1 card.

Cosmic Indifference

Common · Skill · Regent

1

獲得する 6 ブロック. Put a card from 自分の 捨てる Pile on top of 自分の 引く Pile.

Crescent Spear

Common · Attack · Regent

1

与える 8 damage. 与えるs 2 additional damage for ALL 自分の cards that have a cost.

Crush Under

Common · Attack · Regent

1

与える 7 damage to ALL 敵全体. 全て 敵全体 lose 1 筋力 this turn.

乱れ投げ

Common · Attack · Silent

1

与える 4 damage to ALL 敵全体 twice.

投げナイフ

Common · Attack · Silent

1

与える 9 damage. 引く 1 card. 捨てる 1 card.

猛毒

Common · Skill · Silent

1

適用する 5 毒.

Defile

Common · Attack · Necrobinder

1

与える 13 damage.

逸らし

Common · Skill · Silent

0

獲得する 4 ブロック.

Defy

Common · Skill · Necrobinder

1

獲得する 6 ブロック. 適用する 1 弱体.

回避と転がり

Common · Skill · Silent

1

獲得する 4 ブロック. Next turn, gain 4 ブロック.

Drain Power

Common · Attack · Necrobinder

1

与える 10 damage. アップグレード 2 ランダム cards in 自分の 捨てる Pile.

Fear

Common · Attack · Necrobinder

1

与える 7 damage. 適用する 1 脆弱.

Flatten

Common · Attack · Necrobinder

2

Osty deals 12 damage. This card コスト 0 if Osty has attacked this turn.

Flick-Flack

Common · Attack · Silent

1

与える 7 damage to ALL 敵全体.

Focused Strike

Common · Attack · Defect

1

与える 9 damage. 獲得する 1 集中力 this turn.

Gather Light

Common · Skill · Regent

1

獲得する 7 ブロック. 獲得する .

Glitterstream

Common · Skill · Regent

2

獲得する 11 ブロック. Next turn, gain 4 ブロック.

Glow

Common · Skill · Regent

1

獲得する . 引く 2 cards.

目潰し

Common · Attack · Defect

0

与える 3 damage. If の 敵 intends to attack, apply 1 弱体.

Grave Warden

Common · Skill · Necrobinder

1

獲得する 8 ブロック. Add a Soul into 自分の 引く Pile.

Graveblast

Common · Attack · Necrobinder

1

与える 4 damage. Put a card from 自分の 捨てる Pile into 自分の Hand.

Guiding Star

Common · Attack · Regent

1

与える 12 damage. Next turn, draw 2 cards.

Gunk Up

Common · Attack · Defect

1

与える 4 damage 3 times. Add a Slimed into 自分の 捨てる Pile.

大破壊

Common · Skill · Ironclad

1

Play の top card of 自分の 引く Pile and 廃棄 it.

頭突き

Common · Attack · Ironclad

1

与える 9 damage. Put a card from 自分の 捨てる Pile on top of 自分の 引く Pile.

Hidden Cache

Common · Skill · Regent

1

獲得する . Next turn, gain .

ホログラム

Common · Skill · Defect

1

獲得する 3 ブロック. Put a card from 自分の 捨てる Pile into 自分の Hand.

Hotfix

Common · Skill · Defect

0

獲得する 2 集中力 this turn.

Invoke

Common · Skill · Necrobinder

1

Next turn, Summon 2 and gain .

鉄の波

Common · Attack · Ironclad

1

獲得する 5 ブロック. 与える 5 damage.

Know Thy Place

Common · Skill · Regent

0

適用する 1 弱体. 適用する 1 脆弱.

Leading Strike

Common · Attack · Silent

1

与える 7 damage. Add 1 短剣 into 自分の Hand.

跳躍

Common · Skill · Defect

1

獲得する 9 ブロック.

Lightning Rod

Common · Skill · Defect

1

獲得する 4 ブロック. 開始時 の next 2 turns, 生成 1 雷.

Molten Fist

Common · Attack · Ironclad

1

与える 10 damage. Double の 敵's 脆弱.

Momentum Strike

Common · Attack · Defect

1

与える 10 damage. Reduce this card's cost to 0 .

Negative Pulse

Common · Skill · Necrobinder

1

獲得する 5 ブロック. 適用する 7 Doom to ALL 敵全体.

Patter

Common · Skill · Regent

1

獲得する 8 ブロック. 獲得する 2 Vigor.

完全なるストライク

Common · Attack · Ironclad

2

与える 8 damage. 与えるs 2 additional damage for ALL 自分の cards containing “ストライク”.

Photon Cut

Common · Attack · Regent

1

与える 10 damage. 引く 1 card. Put 1 card from 自分の Hand on top of 自分の 引く Pile.

鋭い悲鳴

Common · Skill · Silent

1

ALL 敵全体 lose 6 筋力 this turn.

毒の一刺し

Common · Attack · Silent

1

与える 6 damage. 適用する 3 毒.

Poke

Common · Attack · Necrobinder

0

Osty deals 6 damage.

柄頭攻撃

Common · Attack · Ironclad

1

与える 9 damage. 引く 1 card.

準備

Common · Skill · Silent

0

引く 1 card. 捨てる 1 card.

Pull Aggro

Common · Skill · Necrobinder

2

Summon 4. 獲得する 7 ブロック.

Reap

Common · Attack · Necrobinder

3

与える 27 damage.

Reave

Common · Attack · Necrobinder

1

与える 9 damage. Add a Soul into 自分の 引く Pile.

Refine Blade

Common · Skill · Regent

1

Forge 6. Next turn, gain .

Ricochet

Common · Attack · Silent

2

与える 3 damage to a ランダム 敵 4 times.

Scourge

Common · Skill · Necrobinder

1

適用する 13 Doom. 引く 1 card.

Sculpting Strike

Common · Attack · Necrobinder

1

与える 8 damage. Add 一時的 to a card in 自分の Hand.

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Frequently Asked Questions

When should I take commons over rarer cards?

Take commons when your deck has an immediate gap in a specific area — damage, block, or utility. A common that solves a problem now is often better than a rare that might be great later. Also prioritize commons that scale or provide utility that remains relevant, such as zero-cost cards or those with debuffs.

Are starter Strikes and Defends worth upgrading?

Upgrading Strikes and Defends is generally a low priority. They gain only +3 damage and +3 block respectively, which is minimal compared to upgrading synergistic cards. Only upgrade starter cards if you have no better options at a campfire and the immediate power is necessary for an upcoming elite or boss fight.

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