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Mechanic

Ancients & Blessings

Act-entry blessings replacing the boss relic system.

Mechanic

At the start of each act, an Ancient being offers you a choice of Blessings β€” powerful, permanent effects that replace the old boss relic system.

How it differs from boss relics

Blessings are not relics β€” they do not take up a relic slot and are granted at act entry, not as a boss reward.

Each act offers a different set of 3 Blessings to choose from. The pool changes per act.

Blessings range from stat boosts (Max HP +15), resource effects (Start each combat with 1 Energy), to unique combat advantages.

Choosing your Blessing

Consider what your deck needs most at the start of each act. Act 2 needs AoE and scaling; Act 3 needs consistency and burst.

Some Blessings work best with specific characters. Regent benefits from resource-generation Blessings; Necrobinder from minion-boosting ones.