At the start of each act, an Ancient being offers you a choice of Blessings β powerful, permanent effects that replace the old boss relic system.
How it differs from boss relics
Blessings are not relics β they do not take up a relic slot and are granted at act entry, not as a boss reward.
Each act offers a different set of 3 Blessings to choose from. The pool changes per act.
Blessings range from stat boosts (Max HP +15), resource effects (Start each combat with 1 Energy), to unique combat advantages.
Choosing your Blessing
Consider what your deck needs most at the start of each act. Act 2 needs AoE and scaling; Act 3 needs consistency and burst.
Some Blessings work best with specific characters. Regent benefits from resource-generation Blessings; Necrobinder from minion-boosting ones.