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Character · Beginner · 8 min

Ironclad Starter Guide

Damage, block, exhaust, and strength for Ironclad runs.

CharacterBeginnerIronclad

Ironclad usually wins by turning health and cards into tempo. He can take hits better than most characters, but only when those hits buy a faster kill or a stronger engine.

Start with damage

Ironclad wants early attacks so hallway fights do not drag. Once damage is stable, add block and a scaling plan rather than taking every attack reward.

Exhaust is a feature

Exhaust can remove weak cards during combat and make later draws cleaner. Treat it as deck control, not as a downside by default.

Strength needs hit count

Strength is strongest when paired with multi-hit or repeatable attacks. If your deck mostly plays one large hit per turn, strength scaling is slower.